My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Musketeer Goblin Barrel Skeleton Army Witch
Zap
Minions Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Musketeer Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Firecracker Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Minions Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Minions Firecracker Musketeer Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Minions Firecracker Musketeer Goblin Barrel Skeleton Army Witch
Poison
Minions Firecracker Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Goblin Barrel Skeleton Army Musketeer Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Valkyrie
Firecracker
Minions Valkyrie Goblin Barrel Mega Knight
Musketeer
Valkyrie Mega Knight
Valkyrie
Musketeer Goblin Barrel Minions Firecracker Witch
Goblin Barrel
Valkyrie Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Valkyrie Mega Knight
Mega Knight
Minions Firecracker Musketeer Goblin Barrel Witch

Defense Synergies 3 10

Minions
Valkyrie Firecracker Musketeer Mega Knight
Firecracker
Valkyrie Minions Musketeer Skeleton Army Mega Knight
Musketeer
Valkyrie Minions Firecracker Skeleton Army Mega Knight
Valkyrie
Minions Firecracker Musketeer Witch
Goblin Barrel
Skeleton Army
Firecracker Musketeer
Witch
Valkyrie Mega Knight
Mega Knight
Minions Firecracker Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Musketeer Valkyrie
Skeleton Army Minions Firecracker Musketeer Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Minions Musketeer Valkyrie
Skeleton Army Witch Minions Firecracker Musketeer Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Minions Firecracker Musketeer Valkyrie Mega Knight
Minions Musketeer Firecracker Witch
Musketeer Valkyrie Mega Knight
Witch Minions Musketeer Skeleton Army
Skeleton Army Firecracker Musketeer Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Witch Firecracker Musketeer Mega Knight
Minions Musketeer Firecracker Witch
Skeleton Army Mega Knight Minions Musketeer Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Minions Firecracker Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Minions Firecracker Musketeer Valkyrie Skeleton Army Witch
Mega Knight Minions Firecracker Musketeer Valkyrie Skeleton Army Witch
Valkyrie Witch Minions Firecracker Musketeer Mega Knight
Musketeer
Valkyrie Skeleton Army Mega Knight Minions Firecracker Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch
Firecracker Musketeer Valkyrie Mega Knight
Skeleton Army Mega Knight Minions Musketeer Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Musketeer
Musketeer Valkyrie Skeleton Army Witch Mega Knight
Firecracker Minions Musketeer Witch
Skeleton Army Minions Musketeer Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Minions Firecracker Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Mega Knight Minions Musketeer Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Witch
Firecracker Musketeer Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Minions Firecracker Musketeer Valkyrie
Minions Valkyrie Mega Knight Firecracker Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Minions Musketeer Witch
Firecracker Musketeer Witch
Firecracker
Firecracker
Minions Musketeer
Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer
Minions Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer Mega Knight
Minions
Firecracker Musketeer Mega Knight
Firecracker Valkyrie Witch Mega Knight
Minions Musketeer Mega Knight
Musketeer
Musketeer
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Musketeer Witch
Musketeer Witch Mega Knight
Firecracker Musketeer
Firecracker Musketeer Witch
Minions Firecracker Musketeer Witch
Musketeer Mega Knight
Firecracker
Mega Knight
Firecracker
Minions Musketeer Skeleton Army Witch
Firecracker Musketeer Witch
Firecracker Musketeer Valkyrie Mega Knight
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Minions Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch Mega Knight

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