My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Wizard
Fireball
Minions Firecracker Wizard
Poison
Minions Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Firecracker Fireball Mini P.E.K.K.A Wizard Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Firecracker Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Mini P.E.K.K.A Golem
Firecracker
Minions Mini P.E.K.K.A Mirror Golem
Fireball
Mirror Golem Archer Queen
Mini P.E.K.K.A
Minions Firecracker Wizard Mirror Golem
Wizard
Mini P.E.K.K.A Golem
Mirror
Fireball Firecracker Mini P.E.K.K.A
Golem
Fireball Minions Firecracker Mini P.E.K.K.A Wizard Archer Queen
Archer Queen
Fireball Golem

Defense Synergies 1 6

Minions
Firecracker
Firecracker
Minions Mini P.E.K.K.A Mirror
Fireball
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Fireball Wizard Mirror
Wizard
Mini P.E.K.K.A
Mirror
Fireball Firecracker Mini P.E.K.K.A
Golem
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Wizard
Mini P.E.K.K.A Minions Firecracker
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Firecracker
Firecracker Fireball Mini P.E.K.K.A
Fireball Minions Firecracker
Minions Firecracker Fireball Wizard
Fireball
Mini P.E.K.K.A Minions Archer Queen
Firecracker Mini P.E.K.K.A
Minions Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Mini P.E.K.K.A Minions Fireball Wizard
Fireball Wizard Minions Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Minions Firecracker Fireball Mini P.E.K.K.A
Fireball Minions Firecracker Wizard
Wizard Minions Firecracker Fireball
Mini P.E.K.K.A
Wizard Minions Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Firecracker Fireball Wizard Minions
Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Minions Firecracker Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Fireball Archer Queen
Mini P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Minions Firecracker Fireball Mini P.E.K.K.A Archer Queen
Minions Firecracker Fireball Mini P.E.K.K.A Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Minions
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Minions Fireball Mini P.E.K.K.A
Firecracker Fireball Wizard
Fireball Firecracker Wizard Archer Queen
Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard
Firecracker Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Minions Fireball
Fireball Firecracker Wizard Archer Queen
Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard
Firecracker Fireball Wizard
Fireball Archer Queen
Firecracker Archer Queen
Minions Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen

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