My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Wall Breakers Sparky
Giant Snowball
Minions Barbarians Hog Rider Wall Breakers Little Prince
Zap
Minions Firecracker Wall Breakers Sparky Little Prince
Barbarian Barrel
Firecracker Barbarians Wall Breakers Sparky Little Prince
The Log
Firecracker Barbarians Hog Rider Wall Breakers Sparky Little Prince
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Minions Firecracker Wall Breakers Little Prince
Royal Delivery
Minions Firecracker Barbarians Hog Rider Wall Breakers Sparky Little Prince
Fireball
Minions Firecracker Barbarians Hog Rider Wall Breakers Sparky Little Prince
Poison
Minions Firecracker Barbarians Sparky Little Prince
Lightning
Sparky Little Prince
Rocket
Barbarians Hog Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Minions Firecracker Little Prince Hog Rider Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Minions Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Wall Breakers Sparky
Firecracker
Hog Rider Minions Mirror Wall Breakers Sparky
Barbarians
Hog Rider
Hog Rider
Minions Firecracker Barbarians Mirror Little Prince
Mirror
Firecracker Hog Rider Wall Breakers Sparky
Wall Breakers
Minions Firecracker Mirror
Sparky
Minions Firecracker Mirror
Little Prince
Hog Rider

Defense Synergies 0 3

Minions
Firecracker
Firecracker
Minions Mirror
Barbarians
Hog Rider
Mirror
Firecracker Sparky
Wall Breakers
Sparky
Mirror
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Sparky
Barbarians Sparky Minions Firecracker
Barbarians Sparky Minions
Barbarians Sparky Minions Firecracker
Firecracker Barbarians Sparky
Minions Firecracker
Minions Firecracker Little Prince
Barbarians Sparky
Barbarians Sparky Minions
Firecracker Barbarians Sparky Little Prince
Minions Barbarians Firecracker
Minions Firecracker
Barbarians Sparky Minions
Sparky Minions Firecracker Barbarians
Barbarians Sparky
Barbarians Sparky
Barbarians Sparky Minions Firecracker
Minions Firecracker Barbarians Little Prince
Minions Firecracker Barbarians Little Prince
Barbarians Sparky
Minions Firecracker Barbarians Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Firecracker
Barbarians Minions Sparky
Barbarians Sparky
Barbarians Sparky
Firecracker Minions
Sparky Minions Barbarians
Barbarians Sparky
Minions Firecracker Barbarians Sparky
Barbarians Sparky
Minions Barbarians Sparky
Barbarians
Barbarians Sparky
Firecracker Barbarians Sparky
Barbarians Sparky Minions Firecracker Little Prince
Minions Firecracker Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Barbarians Sparky
Firecracker Sparky
Firecracker Minions
Firecracker Sparky
Firecracker
Firecracker
Minions Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Minions Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Sparky
Minions Sparky
Firecracker Sparky
Firecracker Little Prince
Minions Sparky
Sparky
Barbarians
Firecracker Sparky Little Prince
Firecracker Sparky
Sparky
Firecracker Sparky
Firecracker Sparky Little Prince
Minions Firecracker
Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Minions Barbarians
Firecracker
Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Minions Firecracker Sparky
Firecracker
Firecracker Sparky Little Prince

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