My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Witch
Zap
Minions Inferno Tower Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Hog Rider Skeleton Army Witch
Fireball
Minions Hog Rider Inferno Tower Skeleton Army Witch
Poison
Minions Inferno Tower Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Valkyrie Hog Rider Freeze Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Valkyrie

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie
Fireball
Hog Rider Freeze
Valkyrie
Hog Rider Minions Witch
Hog Rider
Minions Fireball Valkyrie Freeze Witch
Inferno Tower
Skeleton Army
Freeze
Hog Rider Fireball
Witch
Valkyrie Hog Rider

Defense Synergies 2 9

Minions
Valkyrie Inferno Tower Freeze
Fireball
Valkyrie Inferno Tower Freeze
Valkyrie
Minions Fireball Inferno Tower Freeze Witch
Hog Rider
Inferno Tower
Skeleton Army Minions Fireball Valkyrie
Skeleton Army
Inferno Tower Freeze
Freeze
Minions Fireball Valkyrie Skeleton Army
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army Minions Valkyrie Witch
Inferno Tower Skeleton Army Witch Minions Valkyrie Freeze
Inferno Tower Skeleton Army Witch Minions Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Minions Valkyrie
Minions Inferno Tower Fireball Freeze Witch
Fireball Valkyrie Inferno Tower
Inferno Tower Witch Minions Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Minions Valkyrie Skeleton Army Witch Fireball Freeze
Minions Inferno Tower Fireball Witch
Inferno Tower Skeleton Army Minions Fireball Valkyrie Freeze Witch
Fireball Valkyrie Skeleton Army Minions Freeze Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball Freeze
Minions Fireball Valkyrie Inferno Tower Skeleton Army Witch
Fireball Minions Valkyrie Skeleton Army Witch
Valkyrie Freeze Witch Minions Fireball
Inferno Tower
Valkyrie Skeleton Army Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Inferno Tower Witch
Fireball Valkyrie
Skeleton Army Minions Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army Witch
Fireball Minions Freeze Witch
Skeleton Army Minions Fireball Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Freeze Minions Fireball Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Minions Valkyrie Inferno Tower Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Minions Fireball Valkyrie Freeze
Minions Valkyrie Fireball Inferno Tower Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Minions Freeze Witch
Witch
Fireball Freeze
Fireball
Minions Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Freeze
Minions
Fireball
Fireball Valkyrie Witch
Minions Fireball
Fireball
Fireball
Freeze Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Minions Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Minions Fireball Skeleton Army Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: