My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Phoenix Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Bandit Inferno Dragon Phoenix
Giant Snowball
Minions Royal Hogs Inferno Dragon Lumberjack Little Prince
Zap
Minions Royal Hogs Bandit Inferno Dragon Little Prince
Barbarian Barrel
Royal Hogs Bandit Lumberjack Little Prince
The Log
Royal Hogs Bandit Lumberjack Little Prince
Earthquake
Royal Hogs
Arrows
Minions Royal Hogs Little Prince
Royal Delivery
Minions Royal Hogs Bandit Inferno Dragon Lumberjack Little Prince
Fireball
Minions Royal Hogs Bandit Inferno Dragon Lumberjack Little Prince
Poison
Minions Royal Hogs Phoenix Little Prince
Lightning
Bandit Inferno Dragon Phoenix Lumberjack Little Prince
Rocket
Royal Hogs Inferno Dragon Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Bandit Little Prince Fireball Inferno Dragon Phoenix Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Bandit Little Prince Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Hogs Bandit Inferno Dragon Lumberjack
Fireball
Royal Hogs Little Prince
Royal Hogs
Minions Fireball Bandit Lumberjack Little Prince
Bandit
Minions Royal Hogs Lumberjack Little Prince
Inferno Dragon
Minions
Phoenix
Lumberjack
Minions Royal Hogs Bandit
Little Prince
Fireball Royal Hogs Bandit

Defense Synergies 0 9

Minions
Bandit Lumberjack
Fireball
Bandit Lumberjack Little Prince
Royal Hogs
Bandit
Minions Fireball Lumberjack Little Prince
Inferno Dragon
Phoenix
Little Prince
Lumberjack
Minions Fireball Bandit Little Prince
Little Prince
Fireball Bandit Phoenix Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Inferno Dragon Lumberjack Minions Bandit Phoenix
Lumberjack Minions Bandit Inferno Dragon
Inferno Dragon Lumberjack Minions Bandit Phoenix
Fireball Lumberjack
Fireball Minions Bandit Lumberjack
Minions Inferno Dragon Fireball Phoenix Little Prince
Fireball Bandit Phoenix
Inferno Dragon Minions Phoenix Lumberjack
Bandit Phoenix Lumberjack Little Prince
Minions Fireball Bandit Lumberjack
Minions Inferno Dragon Fireball Phoenix
Lumberjack Minions Fireball Bandit
Fireball Minions Lumberjack
Inferno Dragon Bandit Phoenix Lumberjack
Fireball Bandit Inferno Dragon Lumberjack
Minions Fireball Lumberjack
Fireball Minions Bandit Lumberjack Little Prince
Minions Fireball Bandit Inferno Dragon Lumberjack Little Prince
Inferno Dragon Phoenix Lumberjack
Minions Fireball Bandit Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Bandit
Fireball Bandit Inferno Dragon Phoenix Lumberjack
Bandit Lumberjack Minions
Lumberjack Fireball Bandit Phoenix
Bandit Inferno Dragon Phoenix Lumberjack
Fireball Minions
Minions Fireball Bandit Phoenix Lumberjack
Inferno Dragon Phoenix Lumberjack
Minions Fireball Bandit Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Minions Phoenix Lumberjack
Fireball Phoenix
Fireball Bandit Lumberjack
Fireball
Phoenix Minions Fireball Inferno Dragon Lumberjack Little Prince
Minions Fireball Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball
Fireball Minions
Fireball
Fireball Bandit
Minions Fireball Lumberjack
Fireball Bandit
Fireball
Fireball Bandit
Minions Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Minions
Fireball Bandit
Fireball Little Prince
Minions Fireball
Fireball
Fireball
Fireball Little Prince
Inferno Dragon
Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball Little Prince
Minions Fireball
Fireball
Fireball Bandit
Fireball
Fireball
Minions Fireball Bandit
Fireball
Fireball
Fireball Lumberjack
Fireball
Fireball
Minions Fireball
Fireball
Fireball Bandit Little Prince

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