My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch
Zap
Minions Witch Goblin Giant
Barbarian Barrel
Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Witch P.E.K.K.A
Fireball
Minions Witch
Poison
Minions Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Earthquake Fireball Valkyrie Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Earthquake Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie Goblin Giant P.E.K.K.A
Earthquake
Fireball Goblin Giant P.E.K.K.A
Fireball
Goblin Giant Earthquake
Valkyrie
Minions Witch P.E.K.K.A
Rage
Minions Witch Goblin Giant
Witch
Rage Valkyrie Goblin Giant P.E.K.K.A
Goblin Giant
Fireball Minions Earthquake Rage Witch
P.E.K.K.A
Minions Earthquake Valkyrie Witch

Defense Synergies 2 6

Minions
Valkyrie Goblin Giant P.E.K.K.A
Earthquake
Fireball
Fireball
Goblin Giant Earthquake Valkyrie
Valkyrie
Minions Fireball Witch P.E.K.K.A
Rage
Witch
Valkyrie
Goblin Giant
Fireball Minions
P.E.K.K.A
Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Fireball Valkyrie Goblin Giant
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Minions Valkyrie
Witch P.E.K.K.A Minions Valkyrie
Earthquake Fireball Valkyrie P.E.K.K.A
Fireball Minions Earthquake Valkyrie
Minions Fireball Witch
Earthquake Fireball Valkyrie Goblin Giant P.E.K.K.A
Witch P.E.K.K.A Minions
Valkyrie
Minions Valkyrie Witch Earthquake Fireball Goblin Giant
Minions Fireball Witch
P.E.K.K.A Minions Earthquake Fireball Valkyrie Witch
Fireball Valkyrie Minions Earthquake Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Minions Fireball Valkyrie Witch P.E.K.K.A
Fireball Minions Valkyrie Witch
Earthquake Valkyrie Witch Minions Fireball
P.E.K.K.A
Valkyrie Minions Earthquake Fireball Witch Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch P.E.K.K.A
Fireball Valkyrie
P.E.K.K.A Minions Valkyrie Witch Goblin Giant
Valkyrie P.E.K.K.A Fireball Goblin Giant
P.E.K.K.A Valkyrie Witch Goblin Giant
Fireball Minions Witch Goblin Giant
P.E.K.K.A Minions Fireball Valkyrie Witch Goblin Giant
P.E.K.K.A Valkyrie Goblin Giant
P.E.K.K.A Minions Fireball Valkyrie Witch
Witch P.E.K.K.A Goblin Giant
P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Fireball Valkyrie Goblin Giant
P.E.K.K.A Fireball Valkyrie Witch Goblin Giant
Fireball Valkyrie Witch
Witch Minions Fireball Valkyrie Goblin Giant P.E.K.K.A
Minions Valkyrie Earthquake Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Valkyrie
Fireball
Earthquake Fireball Goblin Giant
Earthquake Fireball Valkyrie
Fireball Earthquake Valkyrie
Fireball Minions Witch Goblin Giant
Earthquake Witch
Earthquake Fireball
Fireball
Minions Fireball
Earthquake Fireball Valkyrie
Fireball
Earthquake Fireball
Earthquake Minions Fireball
Earthquake Fireball
Earthquake Fireball Witch
Earthquake Fireball
Earthquake Fireball
Minions
Earthquake Fireball
Earthquake Fireball Valkyrie Witch
Minions Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball Valkyrie Witch
Witch
Fireball Earthquake Witch
Fireball Witch
Fireball
Fireball Witch
Minions Fireball Witch
Fireball
Earthquake Fireball
Fireball
P.E.K.K.A
Earthquake Fireball
Earthquake Minions Fireball Witch
Fireball Witch
Fireball
Fireball Valkyrie
Earthquake Fireball
Fireball
P.E.K.K.A
Minions Fireball Witch
Fireball Witch
Fireball Witch Goblin Giant

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