My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards
Giant Snowball
Minions Cannon Guards Witch
Zap
Minions Cannon Royal Giant Guards Witch
Barbarian Barrel
Cannon Valkyrie Wizard Guards Witch
The Log
Cannon Royal Giant Guards Witch
Earthquake
Cannon Guards Witch
Arrows
Minions Guards Witch
Royal Delivery
Minions Valkyrie Wizard Guards Witch
Fireball
Minions Cannon Wizard Witch
Poison
Minions Cannon Wizard Guards Witch
Lightning
Cannon Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Guards Fireball Valkyrie Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Cannon Guards Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie
Cannon
Royal Giant
Minions Fireball Wizard Guards Witch
Fireball
Royal Giant
Valkyrie
Minions Wizard Witch
Wizard
Royal Giant Valkyrie
Guards
Royal Giant
Witch
Royal Giant Valkyrie

Defense Synergies 1 11

Minions
Valkyrie Cannon
Cannon
Minions Fireball Valkyrie Wizard Guards Witch
Royal Giant
Fireball
Cannon Valkyrie
Valkyrie
Minions Cannon Fireball Wizard Witch
Wizard
Cannon Valkyrie Guards
Guards
Cannon Wizard Witch
Witch
Cannon Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Valkyrie Wizard
Minions Cannon Valkyrie Witch
Cannon Witch Minions Valkyrie
Cannon Witch Minions Valkyrie Guards
Fireball Valkyrie
Fireball Minions Cannon Valkyrie Guards
Minions Cannon Fireball Wizard Witch
Cannon Fireball Valkyrie
Cannon Witch Minions
Guards Cannon Valkyrie
Minions Valkyrie Guards Witch Cannon Fireball Wizard
Minions Fireball Wizard Witch
Cannon Minions Fireball Valkyrie Wizard Guards Witch
Fireball Valkyrie Wizard Minions Cannon Guards Witch
Cannon
Cannon Fireball
Wizard Minions Cannon Fireball Valkyrie Witch
Cannon Fireball Minions Valkyrie Wizard Guards Witch
Valkyrie Wizard Witch Minions Cannon Fireball Guards
Cannon
Valkyrie Wizard Minions Cannon Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Witch
Fireball Valkyrie Wizard
Guards Minions Valkyrie Witch
Valkyrie Guards Fireball
Cannon Valkyrie Guards Witch
Fireball Wizard Minions Witch
Guards Minions Fireball Valkyrie Witch
Valkyrie
Minions Fireball Valkyrie Witch
Witch Cannon Guards
Minions Valkyrie Guards Witch
Fireball Valkyrie Guards
Cannon Fireball Valkyrie Wizard Guards Witch
Wizard Cannon Fireball Valkyrie Witch
Guards Witch Minions Fireball Valkyrie
Minions Valkyrie Cannon Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Wizard Valkyrie
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Guards
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Valkyrie Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Guards Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Guards Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball Guards Witch
Fireball Witch
Fireball Witch

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