My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Baby Dragon Giant Skeleton Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Giant Skeleton Bandit Ram Rider
Giant Snowball
Bomber Bats Minions Baby Dragon Ram Rider
Zap
Bomber Bats Minions Bandit Ram Rider
Barbarian Barrel
Bomber Wizard Giant Skeleton Bandit
The Log
Bomber Giant Skeleton Bandit Ram Rider
Earthquake
Bomber
Arrows
Bomber Bats Minions
Royal Delivery
Bomber Bats Minions Wizard Baby Dragon Giant Skeleton Bandit Ram Rider
Fireball
Bomber Minions Wizard Baby Dragon Bandit Ram Rider
Poison
Bomber Bats Minions Wizard
Lightning
Wizard Baby Dragon Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Minions Bandit Baby Dragon Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Minions Bandit

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Minions Baby Dragon Giant Skeleton Bandit Ram Rider
Bats
Giant Skeleton Bomber Minions Baby Dragon Bandit Ram Rider
Minions
Bomber Bats Baby Dragon Giant Skeleton Bandit Ram Rider
Wizard
Giant Skeleton Bandit Ram Rider
Baby Dragon
Bomber Bats Minions Giant Skeleton Bandit Ram Rider
Giant Skeleton
Bats Bomber Minions Wizard Baby Dragon Bandit
Bandit
Bomber Bats Minions Wizard Baby Dragon Giant Skeleton Ram Rider
Ram Rider
Bomber Bats Minions Wizard Baby Dragon Bandit

Defense Synergies 0 15

Bomber
Bats Bandit
Bats
Bomber Minions Baby Dragon Giant Skeleton Bandit
Minions
Bats Baby Dragon Giant Skeleton Bandit Ram Rider
Wizard
Giant Skeleton Bandit
Baby Dragon
Bats Minions Giant Skeleton Bandit
Giant Skeleton
Bats Minions Wizard Baby Dragon
Bandit
Bomber Bats Minions Wizard Baby Dragon Ram Rider
Ram Rider
Minions Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard Baby Dragon Ram Rider
Bomber Bats Minions Bandit Ram Rider
Ram Rider Bomber Bats Minions Giant Skeleton Bandit
Bomber Bats Minions Bandit Ram Rider
Bomber Giant Skeleton
Bomber Bats Minions Baby Dragon Bandit
Bats Minions Ram Rider Wizard Baby Dragon
Baby Dragon Giant Skeleton Bandit Ram Rider
Minions
Bomber Giant Skeleton Bandit
Bats Minions Bomber Wizard Baby Dragon Giant Skeleton Bandit Ram Rider
Minions Bats Wizard Baby Dragon Ram Rider
Bomber Bats Minions Wizard Giant Skeleton Bandit Ram Rider
Bomber Wizard Bats Minions Baby Dragon
Bandit Ram Rider
Bandit Ram Rider
Wizard Bomber Bats Minions
Bomber Bats Minions Wizard Baby Dragon Bandit Ram Rider
Wizard Baby Dragon Bomber Bats Minions Giant Skeleton Bandit Ram Rider
Ram Rider
Bomber Wizard Bats Minions Baby Dragon Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Bandit
Bandit Bomber Wizard Baby Dragon
Giant Skeleton Bandit Bats Minions Ram Rider
Giant Skeleton Bats Bandit Ram Rider
Giant Skeleton Bandit Ram Rider
Wizard Bats Minions Baby Dragon Ram Rider
Bats Minions Giant Skeleton Bandit Ram Rider
Giant Skeleton
Giant Skeleton Bats Minions Baby Dragon Bandit
Bats Minions Giant Skeleton
Giant Skeleton
Giant Skeleton Wizard Bandit Ram Rider
Wizard Bomber Baby Dragon
Bomber Bats Minions Baby Dragon Giant Skeleton
Bats Minions Bomber Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Bandit
Baby Dragon Bandit Ram Rider
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Bomber Wizard Baby Dragon
Wizard Bats Minions Baby Dragon Ram Rider
Bomber Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Bandit Ram Rider
Bats Minions
Wizard Bandit Ram Rider
Wizard Baby Dragon
Baby Dragon Bandit
Minions Baby Dragon Bandit
Baby Dragon
Bomber Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Bomber Bats Minions
Bomber Wizard Baby Dragon Bandit
Bomber Wizard Baby Dragon
Minions Baby Dragon Giant Skeleton
Wizard
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon Bandit Ram Rider
Wizard Baby Dragon Bandit Ram Rider
Baby Dragon Bandit
Bats Wizard Baby Dragon
Bats Minions Wizard
Bomber Wizard Bandit
Giant Skeleton
Wizard
Bats Minions Bandit
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Bomber Wizard Baby Dragon
Giant Skeleton
Bats Minions Baby Dragon Giant Skeleton
Bats
Baby Dragon Giant Skeleton Bandit

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