My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Prince Miner
Giant Snowball
Bomber Minions Witch Miner
Zap
Bomber Minions Witch Prince
Barbarian Barrel
Bomber Valkyrie Wizard Witch
The Log
Bomber Witch Prince
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Valkyrie Wizard Witch Prince Miner
Fireball
Bomber Minions Wizard Witch
Poison
Bomber Minions Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Miner Valkyrie Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Miner Valkyrie

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Valkyrie Prince Miner Mega Knight
Minions
Miner Mega Knight Bomber Valkyrie Prince
Valkyrie
Prince Bomber Minions Wizard Witch
Wizard
Valkyrie Prince Miner Mega Knight
Witch
Valkyrie Prince Miner Mega Knight
Prince
Valkyrie Mega Knight Bomber Minions Wizard Witch Miner
Miner
Minions Bomber Wizard Witch Prince Mega Knight
Mega Knight
Minions Prince Bomber Wizard Witch Miner

Defense Synergies 1 12

Bomber
Valkyrie Miner
Minions
Valkyrie Prince Mega Knight
Valkyrie
Minions Bomber Wizard Witch Prince
Wizard
Valkyrie Prince Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Minions Valkyrie Wizard Witch
Miner
Bomber Mega Knight
Mega Knight
Minions Wizard Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie Wizard
Bomber Minions Valkyrie Witch Prince Mega Knight
Witch Prince Mega Knight Bomber Minions Valkyrie
Witch Prince Bomber Minions Valkyrie Mega Knight
Bomber Valkyrie Prince Mega Knight
Bomber Minions Valkyrie Mega Knight
Minions Wizard Witch
Valkyrie Mega Knight
Witch Minions Prince
Bomber Valkyrie Prince Miner Mega Knight
Minions Valkyrie Witch Bomber Wizard Mega Knight
Minions Wizard Witch
Prince Mega Knight Bomber Minions Valkyrie Wizard Witch
Bomber Valkyrie Wizard Mega Knight Minions Witch Prince
Prince Mega Knight
Prince Mega Knight
Wizard Mega Knight Bomber Minions Valkyrie Witch Prince
Mega Knight Bomber Minions Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Bomber Minions Mega Knight
Prince
Bomber Valkyrie Wizard Mega Knight Minions Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Prince
Bomber Valkyrie Wizard Prince Miner Mega Knight
Mega Knight Minions Valkyrie Witch Prince
Valkyrie Prince Mega Knight
Valkyrie Witch Prince Mega Knight
Wizard Minions Witch
Prince Minions Valkyrie Witch
Mega Knight Valkyrie Prince
Mega Knight Minions Valkyrie Witch Prince
Witch
Mega Knight Minions Valkyrie Witch Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Valkyrie Wizard Witch
Wizard Bomber Valkyrie Witch Mega Knight
Witch Bomber Minions Valkyrie Prince
Minions Valkyrie Mega Knight Bomber Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner
Miner
Valkyrie Prince
Bomber Wizard Valkyrie Mega Knight
Wizard Minions Witch
Bomber Wizard Witch
Wizard
Miner Wizard
Minions Prince
Miner Valkyrie Wizard Prince
Wizard
Miner
Minions
Prince
Bomber Wizard Witch
Wizard Mega Knight
Bomber Minions
Bomber Wizard Prince Mega Knight
Bomber Valkyrie Wizard Witch Miner Mega Knight
Minions Prince Mega Knight
Wizard
Prince
Bomber Valkyrie Wizard Witch Mega Knight
Witch
Miner Wizard Witch
Wizard Witch Prince Miner Mega Knight
Miner
Wizard Witch
Minions Wizard Witch
Bomber Wizard Miner Mega Knight
Prince Mega Knight
Wizard
Minions Witch Prince
Wizard Witch
Miner Valkyrie Wizard Prince Mega Knight
Bomber Wizard
Prince Mega Knight
Minions Witch
Witch
Witch Prince Miner Mega Knight

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