My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Royal Hogs P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Guards
Giant Snowball
Minions Barbarians Royal Hogs Guards Princess
Zap
Minions Royal Hogs Guards Princess
Barbarian Barrel
Barbarians Rascals Royal Hogs Guards Princess
The Log
Barbarians Rascals Royal Hogs Guards Princess
Earthquake
Barbarians Royal Hogs Guards
Arrows
Minions Rascals Royal Hogs Guards Princess
Royal Delivery
Minions Barbarians Rascals Royal Hogs Guards P.E.K.K.A Princess
Fireball
Minions Barbarians Rascals Royal Hogs Princess
Poison
Minions Barbarians Rascals Royal Hogs Guards Princess
Lightning
Rocket
Barbarians Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Guards Princess Barbarians Rascals Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Guards Princess

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Rascals Royal Hogs P.E.K.K.A
Barbarians
Rascals
Minions
Royal Hogs
Minions Guards Princess
Rage
Minions
Guards
Royal Hogs
P.E.K.K.A
Minions Princess
Princess
Royal Hogs P.E.K.K.A

Defense Synergies 0 4

Minions
P.E.K.K.A
Barbarians
Rascals
Princess
Royal Hogs
Rage
Guards
Princess
P.E.K.K.A
Minions Princess
Princess
Rascals Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians P.E.K.K.A Minions Rascals
Barbarians P.E.K.K.A Minions Rascals
Barbarians P.E.K.K.A Minions Rascals Guards
Barbarians P.E.K.K.A Princess
Minions Rascals Guards
Minions Rascals Princess
Barbarians Rascals P.E.K.K.A
Barbarians P.E.K.K.A Minions Rascals Princess
Guards Barbarians Rascals
Minions Barbarians Guards Rascals Princess
Minions Rascals Princess
Barbarians P.E.K.K.A Minions Rascals Guards
Minions Barbarians Rascals Guards P.E.K.K.A Princess
Barbarians P.E.K.K.A Rascals
Barbarians Rascals P.E.K.K.A
Barbarians Minions Rascals P.E.K.K.A
Minions Barbarians Rascals Guards
Minions Barbarians Rascals Guards Princess
Barbarians P.E.K.K.A
Rascals Minions Barbarians Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Guards P.E.K.K.A
Barbarians Guards P.E.K.K.A Minions Rascals
Guards P.E.K.K.A Barbarians Rascals
Barbarians P.E.K.K.A Rascals Guards
Minions Rascals Princess
Rascals Guards P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Rascals
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Guards
P.E.K.K.A Minions Barbarians Rascals Guards
P.E.K.K.A Barbarians Guards
Barbarians Rascals P.E.K.K.A Guards
Barbarians Rascals Princess
Barbarians Rascals Guards Minions P.E.K.K.A
Minions Barbarians Rascals P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Guards
Princess
Barbarians Rascals Guards
Minions Princess
Princess
Princess
Minions Guards
Princess
Princess
Princess
Minions Princess
Princess
Princess
Princess
Minions
Princess
Princess
Minions
Princess
Barbarians
Princess
Princess
Princess
Princess
Minions Guards
Princess
P.E.K.K.A
Princess
Minions Barbarians Guards Princess
Princess
Rascals Princess
Princess
P.E.K.K.A
Minions Rascals Guards Princess
Princess
Princess

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