My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions Witch
Zap
Minions Witch Sparky
Barbarian Barrel
Valkyrie Wizard Witch Sparky
The Log
Mini P.E.K.K.A Witch Sparky
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Wizard Witch Sparky
Fireball
Minions Wizard Witch Sparky
Poison
Minions Wizard Witch Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Sparky
Rocket
Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mini P.E.K.K.A Valkyrie Giant Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Mini P.E.K.K.A Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A
Giant Sparky Arrows Minions Valkyrie Wizard
Valkyrie
Minions Mini P.E.K.K.A Giant Wizard Witch Sparky
Giant
Arrows Minions Mini P.E.K.K.A Sparky Valkyrie Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Giant Sparky
Witch
Valkyrie Giant
Sparky
Arrows Mini P.E.K.K.A Giant Minions Valkyrie Wizard

Defense Synergies 1 9

Arrows
Mini P.E.K.K.A Valkyrie Sparky
Minions
Valkyrie
Mini P.E.K.K.A
Arrows Valkyrie Wizard Witch
Valkyrie
Minions Arrows Mini P.E.K.K.A Wizard Witch Sparky
Giant
Wizard
Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie
Sparky
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Sparky
Mini P.E.K.K.A Sparky Minions Valkyrie Witch
Mini P.E.K.K.A Witch Sparky Minions Valkyrie
Mini P.E.K.K.A Witch Sparky Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Sparky
Arrows Minions Valkyrie
Minions Arrows Wizard Witch
Arrows Valkyrie Sparky
Mini P.E.K.K.A Witch Sparky Minions
Mini P.E.K.K.A Valkyrie Sparky
Minions Valkyrie Witch Arrows Wizard
Arrows Minions Wizard Witch
Mini P.E.K.K.A Sparky Minions Valkyrie Wizard Witch
Valkyrie Wizard Sparky Arrows Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Wizard Sparky Arrows Minions Mini P.E.K.K.A Valkyrie Witch
Arrows Minions Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Minions
Mini P.E.K.K.A Sparky
Valkyrie Wizard Arrows Minions Mini P.E.K.K.A Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Sparky
Arrows Mini P.E.K.K.A Valkyrie Wizard
Minions Mini P.E.K.K.A Valkyrie Witch Sparky
Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Witch Sparky
Arrows Wizard Minions Witch
Mini P.E.K.K.A Sparky Minions Valkyrie Witch
Mini P.E.K.K.A Valkyrie Sparky
Minions Mini P.E.K.K.A Valkyrie Witch Sparky
Witch Sparky
Minions Mini P.E.K.K.A Valkyrie Witch Sparky
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Witch Sparky
Wizard Valkyrie Witch Sparky
Witch Sparky Minions Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Mini P.E.K.K.A Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Minions Witch
Arrows Wizard Witch Sparky
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A Sparky
Arrows Valkyrie Wizard Sparky
Arrows Wizard
Sparky
Arrows Minions
Arrows Sparky
Arrows Wizard Witch Sparky
Arrows Wizard Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard Sparky
Arrows Valkyrie Wizard Witch
Minions Sparky
Arrows Wizard
Sparky
Arrows
Arrows Valkyrie Wizard Witch Sparky
Witch
Arrows Wizard Witch Sparky
Arrows Wizard Witch Sparky
Arrows Sparky
Arrows Wizard Witch Sparky
Minions Wizard Witch
Mini P.E.K.K.A Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Minions Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Valkyrie Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Minions Witch Sparky
Witch
Witch Sparky

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