My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Miner Night Witch Lava Hound
Giant Snowball
Minions Tombstone Skeleton Army Miner Night Witch Lava Hound
Zap
Minions Tombstone Skeleton Army Night Witch Lava Hound
Barbarian Barrel
Tombstone Skeleton Army Night Witch
The Log
Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Minions Tombstone Skeleton Army Night Witch Lava Hound
Royal Delivery
Minions Skeleton Army Miner Night Witch Lava Hound
Fireball
Minions Tombstone Skeleton Army Night Witch Lava Hound
Poison
Minions Tombstone Skeleton Army Night Witch Lava Hound
Lightning
Tombstone Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Skeleton Army Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Skeleton Army Miner Fireball Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Miner Night Witch
Minions
Miner Lava Hound
Tombstone
Fireball
Arrows Lava Hound Miner
Skeleton Army
Lava Hound
Miner
Minions Lava Hound Arrows Fireball
Night Witch
Arrows Lava Hound
Lava Hound
Arrows Minions Fireball Miner Skeleton Army Night Witch

Defense Synergies 0 6

Arrows
Tombstone Fireball
Minions
Tombstone
Tombstone
Arrows Minions Fireball Night Witch
Fireball
Arrows Tombstone Miner
Skeleton Army
Miner
Fireball
Night Witch
Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball
Skeleton Army Minions Tombstone Night Witch
Skeleton Army Minions Tombstone Night Witch
Skeleton Army Night Witch Minions Tombstone
Arrows Tombstone Fireball Skeleton Army
Arrows Fireball Skeleton Army Minions Night Witch
Minions Arrows Tombstone Fireball Night Witch
Arrows Fireball
Minions Tombstone Skeleton Army Night Witch
Skeleton Army Miner Night Witch
Minions Skeleton Army Arrows Tombstone Fireball Night Witch
Arrows Minions Fireball Night Witch
Tombstone Skeleton Army Night Witch Minions Fireball
Fireball Skeleton Army Arrows Minions Tombstone Night Witch
Skeleton Army Tombstone
Skeleton Army Fireball
Arrows Minions Tombstone Fireball Skeleton Army Night Witch
Arrows Tombstone Fireball Minions Skeleton Army Night Witch
Arrows Minions Tombstone Fireball
Skeleton Army Arrows Minions Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Fireball
Fireball Arrows Miner
Tombstone Skeleton Army Minions
Skeleton Army Fireball Night Witch
Tombstone Skeleton Army Night Witch
Arrows Fireball Minions
Skeleton Army Minions Tombstone Fireball Night Witch
Skeleton Army
Minions Tombstone Fireball Skeleton Army
Tombstone Skeleton Army
Minions Tombstone
Skeleton Army Arrows Fireball
Skeleton Army Tombstone Fireball Night Witch
Fireball Skeleton Army
Tombstone Skeleton Army Minions Fireball Night Witch
Arrows Minions Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball
Fireball Arrows
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball Miner
Minions Fireball Night Witch
Miner Arrows Fireball
Fireball Arrows
Fireball Miner
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Night Witch
Arrows Fireball
Arrows Fireball Miner
Minions Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Miner
Fireball Arrows Miner
Fireball Miner Arrows
Arrows Fireball Night Witch
Minions Fireball
Fireball Night Witch
Arrows Fireball Miner Night Witch
Arrows Fireball
Arrows Fireball
Minions Tombstone Fireball Skeleton Army Night Witch
Fireball Arrows
Arrows Fireball
Fireball Miner
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball Miner

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