My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Skeleton
Giant Snowball
Minions
Zap
Minions Royal Giant
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Magic Archer
The Log
Royal Giant Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton Magic Archer
Fireball
Minions Wizard Magic Archer
Poison
Minions Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mini P.E.K.K.A Valkyrie Magic Archer Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Mini P.E.K.K.A Valkyrie

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Giant Skeleton
Minions
Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton
Royal Giant
Arrows Minions Wizard Giant Skeleton Magic Archer
Mini P.E.K.K.A
Arrows Minions Valkyrie Wizard Giant Skeleton Magic Archer
Valkyrie
Minions Mini P.E.K.K.A Wizard Giant Skeleton Magic Archer
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Arrows Minions Royal Giant Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Magic Archer
Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton

Defense Synergies 1 11

Arrows
Mini P.E.K.K.A Valkyrie Giant Skeleton
Minions
Valkyrie Giant Skeleton
Royal Giant
Mini P.E.K.K.A
Arrows Valkyrie Wizard Magic Archer
Valkyrie
Minions Arrows Mini P.E.K.K.A Wizard Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Arrows Minions Wizard Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Magic Archer
Mini P.E.K.K.A Minions Valkyrie
Mini P.E.K.K.A Minions Valkyrie Giant Skeleton
Mini P.E.K.K.A Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Minions Valkyrie Magic Archer
Minions Arrows Wizard Magic Archer
Arrows Valkyrie Giant Skeleton Magic Archer
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Valkyrie Giant Skeleton
Minions Valkyrie Arrows Wizard Giant Skeleton Magic Archer
Arrows Minions Wizard Magic Archer
Mini P.E.K.K.A Minions Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Arrows Minions Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Arrows Minions Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Wizard Magic Archer
Arrows Valkyrie Wizard Minions Giant Skeleton Magic Archer
Mini P.E.K.K.A
Valkyrie Wizard Arrows Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Giant Skeleton Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Valkyrie
Arrows Wizard Minions Magic Archer
Mini P.E.K.K.A Minions Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Minions Mini P.E.K.K.A Valkyrie Magic Archer
Minions Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Magic Archer
Minions Mini P.E.K.K.A Valkyrie Giant Skeleton Magic Archer
Arrows Minions Valkyrie Mini P.E.K.K.A Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Giant Skeleton
Arrows Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie Magic Archer
Arrows Wizard Minions Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Minions Mini P.E.K.K.A
Arrows Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Magic Archer
Arrows Valkyrie Wizard Magic Archer
Minions Giant Skeleton Magic Archer
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Minions Wizard
Mini P.E.K.K.A
Arrows Wizard Magic Archer
Arrows Magic Archer
Giant Skeleton
Arrows Wizard Magic Archer
Minions Magic Archer
Arrows Wizard Magic Archer
Arrows
Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Giant Skeleton
Minions Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton Magic Archer

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