My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Musketeer
Zap
Minions Mortar Royal Giant
Barbarian Barrel
Mortar Barbarians Musketeer Valkyrie
The Log
Barbarians Royal Giant Musketeer
Earthquake
Mortar Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Valkyrie
Fireball
Minions Mortar Barbarians Musketeer
Poison
Minions Mortar Barbarians Musketeer
Lightning
Mortar Musketeer Valkyrie
Rocket
Mortar Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mortar Musketeer Valkyrie Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Mortar Musketeer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mortar
Minions
Royal Giant Mortar Valkyrie
Mortar
Royal Giant Arrows Minions Musketeer Rocket
Barbarians
Royal Giant
Arrows Minions Mortar Musketeer Rocket
Musketeer
Valkyrie Mortar Royal Giant
Valkyrie
Musketeer Minions
Rocket
Mortar Royal Giant

Defense Synergies 2 7

Arrows
Mortar Barbarians Valkyrie
Minions
Valkyrie Mortar Musketeer
Mortar
Arrows Minions Musketeer Valkyrie
Barbarians
Arrows
Royal Giant
Musketeer
Valkyrie Minions Mortar
Valkyrie
Minions Musketeer Arrows Mortar
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mortar Musketeer Valkyrie
Barbarians Minions Mortar Musketeer Valkyrie
Mortar Barbarians Rocket Minions Musketeer Valkyrie
Barbarians Minions Mortar Musketeer Valkyrie
Arrows Barbarians Valkyrie Rocket
Arrows Minions Musketeer Valkyrie
Minions Musketeer Rocket Arrows Mortar
Rocket Arrows Barbarians Musketeer Valkyrie
Barbarians Minions Mortar Musketeer
Barbarians Musketeer Valkyrie
Minions Barbarians Valkyrie Arrows Musketeer
Arrows Minions Musketeer
Mortar Barbarians Minions Musketeer Valkyrie Rocket
Valkyrie Rocket Arrows Minions Mortar Barbarians
Barbarians Mortar
Barbarians Rocket Mortar
Barbarians Arrows Minions Mortar Musketeer Valkyrie
Arrows Mortar Minions Barbarians Musketeer Valkyrie
Arrows Mortar Valkyrie Minions Barbarians Musketeer
Barbarians Mortar Musketeer
Valkyrie Arrows Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Mortar Musketeer Valkyrie Rocket
Barbarians Minions Musketeer Valkyrie Rocket
Valkyrie Rocket Barbarians Musketeer
Barbarians Musketeer Valkyrie
Arrows Rocket Minions Musketeer
Rocket Minions Barbarians Musketeer Valkyrie
Barbarians Valkyrie
Rocket Minions Mortar Barbarians Valkyrie
Barbarians Musketeer
Minions Barbarians Musketeer Valkyrie
Rocket Arrows Barbarians Valkyrie
Barbarians Rocket Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Minions Mortar Musketeer Valkyrie Rocket
Arrows Minions Valkyrie Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Valkyrie Rocket
Arrows Mortar Musketeer
Rocket Arrows
Arrows Barbarians Musketeer Valkyrie Rocket
Rocket Arrows Mortar Valkyrie
Arrows Minions Musketeer Rocket
Arrows Mortar Musketeer
Arrows
Arrows Mortar
Rocket Minions Musketeer
Rocket Arrows Mortar Musketeer Valkyrie
Arrows Musketeer Rocket
Rocket Mortar Musketeer
Arrows Minions Mortar Musketeer Rocket
Arrows Mortar Musketeer
Rocket Arrows Mortar Musketeer
Arrows Mortar Musketeer Rocket
Arrows Mortar Rocket
Minions Rocket
Rocket Arrows Mortar Musketeer
Rocket Arrows Mortar Valkyrie
Rocket Minions Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Mortar Barbarians Musketeer
Arrows Mortar Valkyrie
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Rocket Arrows Mortar Musketeer
Arrows Musketeer
Rocket Minions Musketeer
Arrows Mortar Musketeer Rocket
Rocket Arrows
Rocket Arrows
Minions Barbarians Musketeer Rocket
Rocket Arrows Musketeer
Arrows
Musketeer Valkyrie Rocket
Arrows Mortar Musketeer
Rocket Arrows
Musketeer
Minions Musketeer Rocket
Musketeer Rocket
Mortar Musketeer Rocket

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