My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Bowler Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Little Prince
Zap
Bomber Minions Firecracker Goblin Giant Little Prince
Barbarian Barrel
Bomber Firecracker Little Prince
The Log
Bomber Firecracker Little Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Minions Firecracker Little Prince
Royal Delivery
Bomber Minions Firecracker Bowler Little Prince
Fireball
Bomber Minions Firecracker Bowler Little Prince
Poison
Bomber Minions Firecracker Little Prince
Lightning
Bowler Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Firecracker Earthquake Little Prince Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Goblin Giant
Arrows
Earthquake Bowler Goblin Giant
Minions
Bomber Firecracker Bowler Goblin Giant
Firecracker
Minions Earthquake Bowler Goblin Giant
Earthquake
Arrows Firecracker Goblin Giant
Bowler
Arrows Minions Firecracker Little Prince
Goblin Giant
Bomber Arrows Minions Firecracker Earthquake Little Prince
Little Prince
Bowler Goblin Giant

Defense Synergies 0 7

Bomber
Arrows
Bowler Little Prince
Minions
Firecracker Bowler Goblin Giant
Firecracker
Minions Earthquake
Earthquake
Firecracker
Bowler
Arrows Minions Little Prince
Goblin Giant
Minions
Little Prince
Arrows Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Bomber Minions Firecracker Goblin Giant
Bomber Minions Firecracker
Bowler Bomber Minions
Bomber Minions Firecracker Bowler
Bomber Arrows Firecracker Earthquake Bowler
Arrows Bowler Bomber Minions Firecracker Earthquake
Minions Arrows Firecracker Little Prince
Earthquake Bowler Arrows Goblin Giant
Minions
Bomber Firecracker Bowler Little Prince
Minions Bomber Arrows Firecracker Earthquake Bowler Goblin Giant
Arrows Minions Firecracker
Bowler Bomber Minions Earthquake
Bomber Bowler Arrows Minions Firecracker Earthquake
Bowler
Bomber Arrows Minions Firecracker Bowler
Arrows Bomber Minions Firecracker Bowler Little Prince
Arrows Earthquake Bomber Minions Firecracker Bowler Little Prince
Bomber Bowler Arrows Minions Firecracker Earthquake Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bomber Arrows Firecracker Bowler
Minions Bowler Goblin Giant
Bowler Goblin Giant
Bowler Goblin Giant
Arrows Firecracker Minions Goblin Giant
Minions Bowler Goblin Giant
Goblin Giant
Minions Firecracker
Goblin Giant
Minions Bowler
Arrows Bowler Goblin Giant
Bowler Goblin Giant
Bomber Firecracker Bowler
Bomber Minions Firecracker Bowler Goblin Giant Little Prince
Arrows Minions Bowler Bomber Firecracker Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Bowler
Earthquake Arrows Goblin Giant
Earthquake Arrows Firecracker
Bomber Arrows Firecracker Earthquake Bowler
Arrows Firecracker Minions Goblin Giant
Bomber Arrows Firecracker Earthquake Bowler
Arrows Earthquake Firecracker Bowler
Arrows Firecracker
Minions Bowler
Firecracker Arrows Earthquake Bowler
Arrows Firecracker
Earthquake Firecracker Bowler
Earthquake Arrows Minions Firecracker
Earthquake Arrows Firecracker
Earthquake Bomber Arrows Firecracker Bowler
Earthquake Arrows Firecracker Bowler
Arrows Earthquake
Bomber Minions
Bomber Arrows Firecracker Earthquake Bowler
Bomber Arrows Firecracker Earthquake Bowler Little Prince
Minions Earthquake Bowler
Arrows
Bowler
Earthquake Arrows
Arrows Firecracker Earthquake Bomber Bowler Little Prince
Arrows Firecracker Earthquake Bowler
Arrows Bowler
Arrows Firecracker
Arrows Firecracker Little Prince
Minions Firecracker
Bowler
Bomber Arrows Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake Bowler
Earthquake Minions
Arrows Firecracker
Arrows
Firecracker Bowler
Arrows Bomber Firecracker Earthquake Bowler
Arrows
Firecracker
Minions Firecracker Bowler
Firecracker
Firecracker Bowler Goblin Giant Little Prince

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