My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Prince Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Prince
Giant Snowball
Archers Minions Lumberjack
Zap
Archers Minions Prince
Barbarian Barrel
Archers Knight Valkyrie Ice Wizard Lumberjack
The Log
Archers Mini P.E.K.K.A Prince Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Valkyrie Prince Ice Wizard Lumberjack
Fireball
Archers Minions Ice Wizard Lumberjack
Poison
Archers Minions Ice Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Prince Ice Wizard Lumberjack
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Ice Wizard Mini P.E.K.K.A Valkyrie Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Ice Wizard

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mini P.E.K.K.A Prince Lumberjack
Knight
Archers Minions Prince Ice Wizard Lumberjack
Minions
Knight Mini P.E.K.K.A Valkyrie Prince Lumberjack
Mini P.E.K.K.A
Archers Minions Valkyrie Ice Wizard Lumberjack
Valkyrie
Archers Prince Lumberjack Minions Mini P.E.K.K.A
Prince
Valkyrie Archers Knight Minions Ice Wizard Lumberjack
Ice Wizard
Knight Mini P.E.K.K.A Prince Lumberjack
Lumberjack
Valkyrie Archers Knight Minions Mini P.E.K.K.A Prince Ice Wizard

Defense Synergies 5 16

Archers
Knight Valkyrie Minions Mini P.E.K.K.A Ice Wizard Lumberjack
Knight
Archers Minions Ice Wizard Mini P.E.K.K.A Lumberjack
Minions
Knight Valkyrie Archers Prince Ice Wizard Lumberjack
Mini P.E.K.K.A
Archers Knight Valkyrie Ice Wizard
Valkyrie
Archers Minions Mini P.E.K.K.A Prince Ice Wizard Lumberjack
Prince
Minions Valkyrie Ice Wizard
Ice Wizard
Knight Archers Minions Mini P.E.K.K.A Valkyrie Prince Lumberjack
Lumberjack
Archers Knight Minions Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie
Mini P.E.K.K.A Lumberjack Knight Minions Valkyrie Prince Ice Wizard
Mini P.E.K.K.A Prince Lumberjack Archers Knight Minions Valkyrie Ice Wizard
Mini P.E.K.K.A Prince Lumberjack Knight Minions Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Archers Minions Valkyrie Ice Wizard Lumberjack
Minions Archers Ice Wizard
Valkyrie
Mini P.E.K.K.A Minions Prince Ice Wizard Lumberjack
Knight Archers Mini P.E.K.K.A Valkyrie Prince Ice Wizard Lumberjack
Archers Minions Valkyrie Ice Wizard Knight Lumberjack
Minions Archers Ice Wizard
Mini P.E.K.K.A Prince Lumberjack Knight Minions Valkyrie Ice Wizard
Valkyrie Minions Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Knight Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Knight Minions Mini P.E.K.K.A Valkyrie Prince Lumberjack
Archers Knight Minions Valkyrie Prince Ice Wizard Lumberjack
Valkyrie Archers Knight Minions Ice Wizard Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Valkyrie Archers Knight Minions Mini P.E.K.K.A Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Lumberjack Archers Prince
Archers Knight Mini P.E.K.K.A Valkyrie Prince Lumberjack
Lumberjack Knight Minions Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Lumberjack Knight
Knight Mini P.E.K.K.A Valkyrie Prince Lumberjack
Archers Minions Ice Wizard
Mini P.E.K.K.A Prince Archers Knight Minions Valkyrie Ice Wizard Lumberjack
Mini P.E.K.K.A Knight Valkyrie Prince Lumberjack
Knight Minions Mini P.E.K.K.A Valkyrie Prince
Knight Minions Mini P.E.K.K.A Valkyrie Prince Lumberjack
Valkyrie Prince
Mini P.E.K.K.A Prince Knight Valkyrie Lumberjack
Archers Valkyrie
Archers Knight Minions Mini P.E.K.K.A Valkyrie Prince Lumberjack
Minions Valkyrie Archers Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Ice Wizard
Knight Valkyrie Prince
Valkyrie
Minions Ice Wizard
Archers
Ice Wizard
Minions Mini P.E.K.K.A Prince Lumberjack
Knight Valkyrie Prince
Archers
Knight
Minions
Prince
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Prince
Valkyrie
Minions Prince
Prince
Valkyrie Ice Wizard
Ice Wizard
Prince
Archers Ice Wizard
Minions
Mini P.E.K.K.A
Prince
Archers Minions Prince
Archers Ice Wizard
Knight Mini P.E.K.K.A Valkyrie Prince Lumberjack
Prince
Minions
Prince

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