My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Miner
Giant Snowball
Minions Barbarians Minion Horde Miner
Zap
Minions Minion Horde Royal Giant
Barbarian Barrel
Barbarians Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Miner Ice Wizard
Fireball
Minions Barbarians Minion Horde Ice Wizard
Poison
Minions Barbarians Minion Horde Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Ice Wizard Fireball Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Miner Ice Wizard

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Miner
Minions
Royal Giant Miner
Barbarians
Minion Horde
Miner Royal Giant
Royal Giant
Arrows Minions Fireball Miner Ice Wizard Minion Horde
Fireball
Arrows Royal Giant Miner
Miner
Minions Minion Horde Royal Giant Arrows Fireball
Ice Wizard
Royal Giant

Defense Synergies 0 8

Arrows
Barbarians Fireball Ice Wizard
Minions
Ice Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Royal Giant
Fireball
Arrows Miner Ice Wizard
Miner
Fireball
Ice Wizard
Arrows Minions Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball
Barbarians Minion Horde Minions Ice Wizard
Barbarians Minion Horde Minions Ice Wizard
Barbarians Minion Horde Minions Ice Wizard
Arrows Barbarians Fireball
Arrows Fireball Minions Ice Wizard
Minions Minion Horde Arrows Fireball Ice Wizard
Arrows Barbarians Fireball
Barbarians Minion Horde Minions Ice Wizard
Barbarians Minion Horde Miner Ice Wizard
Minions Barbarians Minion Horde Ice Wizard Arrows Fireball
Arrows Minions Minion Horde Fireball Ice Wizard
Barbarians Minion Horde Minions Fireball Ice Wizard
Fireball Arrows Minions Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Arrows Minions Fireball
Arrows Fireball Minions Barbarians Minion Horde Ice Wizard
Arrows Minions Barbarians Fireball Ice Wizard
Barbarians
Arrows Minions Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Miner
Barbarians Minions Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Arrows Fireball Minions Minion Horde Ice Wizard
Minions Barbarians Minion Horde Fireball Ice Wizard
Barbarians Minion Horde
Minion Horde Minions Barbarians Fireball
Barbarians Minion Horde
Minions Barbarians Minion Horde
Arrows Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Minions Minion Horde Fireball
Arrows Minions Barbarians Minion Horde Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Miner Ice Wizard
Arrows Minion Horde Fireball Miner
Arrows Barbarians Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minions Minion Horde Ice Wizard
Arrows Minion Horde
Arrows Fireball Ice Wizard
Arrows Fireball Miner
Minions Minion Horde Fireball
Miner Arrows Minion Horde Fireball
Fireball Arrows
Fireball Miner
Arrows Minions Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minions Minion Horde
Arrows Fireball
Arrows Fireball Miner
Minions Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball Ice Wizard
Minion Horde
Arrows Fireball Miner Ice Wizard
Fireball Arrows Miner
Fireball Miner Arrows
Arrows Minion Horde Fireball Ice Wizard
Minions Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball Miner
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Minions Barbarians Fireball
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Miner Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Minions Minion Horde Fireball
Fireball
Fireball Miner

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