My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman
Giant Snowball
Miner Princess Fisherman Lumberjack
Zap
Princess Fisherman
Barbarian Barrel
Princess Ice Wizard Lumberjack
The Log
Princess Fisherman Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Miner Princess Ice Wizard Fisherman Lumberjack
Fireball
Princess Ice Wizard Fisherman Lumberjack
Poison
Princess Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Princess Ice Wizard Fisherman Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Princess

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner The Log Princess Ice Wizard Fisherman Lumberjack Mega Knight
The Log
Zap Miner Princess Fisherman Lumberjack Mega Knight
Miner
Zap The Log Lumberjack Mega Knight
Princess
Zap The Log Mega Knight
Ice Wizard
Zap Fisherman Lumberjack
Fisherman
Zap The Log Ice Wizard Mega Knight
Lumberjack
Zap The Log Miner Ice Wizard Mega Knight
Mega Knight
Zap The Log Miner Princess Fisherman Lumberjack

Defense Synergies 1 19

Zap
Mega Knight The Log Miner Princess Ice Wizard Fisherman Lumberjack
The Log
Zap Miner Princess Ice Wizard Fisherman Lumberjack Mega Knight
Miner
Zap The Log Mega Knight
Princess
Zap The Log Ice Wizard Mega Knight
Ice Wizard
Zap The Log Princess Fisherman Lumberjack Mega Knight
Fisherman
Zap The Log Ice Wizard Mega Knight
Lumberjack
Zap The Log Ice Wizard
Mega Knight
Zap The Log Miner Princess Ice Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Lumberjack Zap The Log Ice Wizard Fisherman Mega Knight
Fisherman Lumberjack Mega Knight Ice Wizard
Lumberjack Ice Wizard Fisherman Mega Knight
The Log Princess Lumberjack Mega Knight
The Log Zap Ice Wizard Lumberjack Mega Knight
Zap Princess Ice Wizard
Zap The Log Mega Knight
Princess Ice Wizard Fisherman Lumberjack
Miner Ice Wizard Fisherman Lumberjack Mega Knight
Ice Wizard Zap The Log Princess Fisherman Lumberjack Mega Knight
Zap Princess Ice Wizard
Lumberjack Mega Knight Zap The Log Ice Wizard
Mega Knight Zap The Log Princess Lumberjack
Lumberjack Mega Knight
Zap The Log Fisherman Lumberjack Mega Knight
Mega Knight Fisherman Lumberjack
Mega Knight Zap The Log Ice Wizard Fisherman Lumberjack
Zap The Log Princess Ice Wizard Fisherman Lumberjack Mega Knight
Fisherman Lumberjack
Mega Knight The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fisherman
Zap The Log Miner Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Zap The Log Fisherman
Lumberjack Mega Knight Zap The Log Fisherman
Fisherman Lumberjack Mega Knight
Zap Princess Ice Wizard
Ice Wizard Lumberjack
Mega Knight Fisherman Lumberjack
Zap Mega Knight The Log
Mega Knight Lumberjack
Mega Knight Zap The Log
Mega Knight Lumberjack
Princess Mega Knight
Zap The Log Fisherman Lumberjack
Mega Knight Zap The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Miner Princess Ice Wizard Fisherman
The Log Miner
The Log
Zap The Log Mega Knight
Zap Princess Ice Wizard
The Log Princess
The Log Zap Princess Ice Wizard
The Log Miner Zap Fisherman
Fisherman Lumberjack
Miner Zap The Log Princess Fisherman
Zap Princess
The Log Miner Princess Fisherman
Princess Fisherman
Princess Zap The Log Fisherman
Zap The Log Princess
The Log Princess Mega Knight
Fisherman
Zap The Log Princess Fisherman Mega Knight
Zap The Log Miner Princess Mega Knight
The Log Mega Knight
Princess
The Log Fisherman
Zap The Log
Zap The Log Princess Ice Wizard Mega Knight
Fisherman
The Log Miner Zap Princess Ice Wizard Fisherman
Zap The Log Miner Princess Fisherman Mega Knight
Miner Zap The Log Fisherman
Zap Princess Ice Wizard
Zap
Zap The Log Miner Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Princess
Zap Princess Ice Wizard
The Log
Miner Princess Lumberjack Mega Knight
The Log Zap Princess
Zap
Mega Knight
Zap The Log Princess
Zap Princess
Zap The Log Miner Princess Mega Knight

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