My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Ice Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner Sparky
Giant Snowball
Goblins Baby Dragon Miner
Zap
Goblins Sparky
Barbarian Barrel
Goblins Elixir Golem Ice Wizard Magic Archer Sparky
The Log
Goblins Elixir Golem Sparky
Earthquake
Elixir Golem
Arrows
Goblins
Royal Delivery
Goblins Elixir Golem Baby Dragon Miner Ice Wizard Magic Archer Sparky
Fireball
Elixir Golem Baby Dragon Ice Wizard Magic Archer Sparky
Poison
Elixir Golem Ice Wizard Magic Archer Sparky
Lightning
Baby Dragon Ice Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Baby Dragon Miner Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Elixir Golem Miner Ice Wizard Baby Dragon Magic Archer Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Elixir Golem Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Baby Dragon
Arrows
Sparky Elixir Golem Miner
Elixir Golem
Arrows Baby Dragon Ice Wizard Magic Archer Sparky
Baby Dragon
Goblins Elixir Golem Miner Ice Wizard Sparky
Miner
Goblins Arrows Baby Dragon Magic Archer Sparky
Ice Wizard
Elixir Golem Baby Dragon
Magic Archer
Elixir Golem Miner
Sparky
Arrows Elixir Golem Baby Dragon Miner

Defense Synergies 1 4

Goblins
Ice Wizard Magic Archer
Arrows
Ice Wizard Sparky
Elixir Golem
Baby Dragon
Ice Wizard
Miner
Ice Wizard
Baby Dragon Goblins Arrows
Magic Archer
Goblins
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer Sparky
Sparky Goblins Ice Wizard
Sparky Goblins Ice Wizard
Sparky Goblins Ice Wizard
Arrows Sparky
Arrows Goblins Baby Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Magic Archer Sparky
Sparky Goblins Ice Wizard
Goblins Miner Ice Wizard Sparky
Goblins Ice Wizard Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Ice Wizard Magic Archer
Sparky Ice Wizard
Sparky Goblins Arrows Baby Dragon Magic Archer
Sparky
Sparky
Sparky Goblins Arrows
Arrows Goblins Baby Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Ice Wizard Magic Archer
Sparky
Goblins Arrows Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Sparky
Arrows Baby Dragon Miner Magic Archer
Goblins Sparky
Sparky
Sparky
Arrows Baby Dragon Ice Wizard Magic Archer
Sparky Goblins Ice Wizard
Sparky
Goblins Baby Dragon Magic Archer Sparky
Sparky
Sparky
Arrows
Sparky
Baby Dragon Magic Archer Sparky
Sparky Goblins Baby Dragon Magic Archer
Arrows Baby Dragon Ice Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon Sparky
Arrows Baby Dragon Miner Ice Wizard Magic Archer
Arrows Baby Dragon Miner Magic Archer Sparky
Arrows Sparky
Arrows Baby Dragon Magic Archer Sparky
Arrows Baby Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Magic Archer Sparky
Arrows Baby Dragon Ice Wizard Magic Archer
Arrows Miner
Goblins Sparky
Miner Arrows Magic Archer Sparky
Arrows Baby Dragon Magic Archer
Baby Dragon Miner Magic Archer Sparky
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer Sparky
Arrows Baby Dragon Magic Archer Sparky
Magic Archer Arrows Baby Dragon Sparky
Arrows Sparky
Sparky
Arrows Baby Dragon Magic Archer Sparky
Arrows Baby Dragon Miner Magic Archer
Baby Dragon Magic Archer Sparky
Arrows
Sparky
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard Magic Archer Sparky
Arrows Miner Baby Dragon Ice Wizard Magic Archer Sparky
Arrows Baby Dragon Miner Magic Archer Sparky
Miner Arrows Baby Dragon Magic Archer Sparky
Arrows Baby Dragon Ice Wizard Magic Archer Sparky
Sparky
Arrows Miner Magic Archer Sparky
Arrows Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky
Magic Archer
Arrows Baby Dragon Ice Wizard Magic Archer
Arrows
Miner Baby Dragon Magic Archer Sparky
Arrows Baby Dragon Magic Archer
Arrows Sparky
Sparky
Baby Dragon Magic Archer Sparky
Magic Archer
Baby Dragon Miner Magic Archer Sparky

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