My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Miner
Giant Snowball
Skeletons Balloon Miner Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Spirit Lumberjack
The Log
Skeletons Ice Spirit Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Balloon Miner Lumberjack
Fireball
Balloon Lumberjack
Poison
Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Tornado Miner Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Tornado

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Balloon Miner Lumberjack
Zap
Ice Spirit Tornado Balloon Miner Freeze Lumberjack
Tornado
Zap Freeze Balloon
Freeze
Balloon Zap Tornado
Balloon
Ice Spirit Zap Freeze Miner Lumberjack Tornado
Miner
Zap Balloon Ice Spirit Lumberjack
Lumberjack
Balloon Ice Spirit Zap Miner

Defense Synergies 1 11

Skeletons
Ice Spirit Zap Tornado Lumberjack
Ice Spirit
Zap Skeletons Tornado Miner Lumberjack
Zap
Ice Spirit Skeletons Tornado Miner Lumberjack
Tornado
Skeletons Ice Spirit Zap
Freeze
Lumberjack
Balloon
Miner
Ice Spirit Zap
Lumberjack
Skeletons Ice Spirit Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Skeletons Ice Spirit Zap
Tornado Lumberjack Skeletons Freeze
Lumberjack Skeletons
Tornado Lumberjack
Tornado Freeze Skeletons Zap Lumberjack
Tornado Ice Spirit Zap Freeze
Zap
Skeletons Tornado Lumberjack
Tornado Skeletons Ice Spirit Miner Lumberjack
Skeletons Zap Tornado Freeze Lumberjack
Zap Tornado
Lumberjack Skeletons Ice Spirit Zap Freeze
Ice Spirit Zap Tornado Freeze Lumberjack
Lumberjack
Tornado Ice Spirit Zap Freeze Lumberjack
Skeletons Tornado Lumberjack
Ice Spirit Zap Tornado Lumberjack
Zap Tornado Freeze Ice Spirit Lumberjack
Tornado Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap
Zap Miner Lumberjack
Lumberjack Skeletons Ice Spirit Zap
Lumberjack Zap Tornado
Skeletons Lumberjack
Skeletons Ice Spirit Zap Tornado Freeze
Skeletons Lumberjack
Lumberjack
Zap Freeze Skeletons Ice Spirit Tornado
Skeletons
Lumberjack
Zap Tornado
Skeletons Lumberjack
Skeletons Ice Spirit Zap Tornado Freeze Lumberjack
Zap Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Miner
Miner
Freeze
Zap
Ice Spirit Zap Tornado Freeze
Tornado
Ice Spirit Zap Tornado Freeze
Miner Zap Tornado
Tornado Lumberjack
Miner Zap Tornado
Zap Tornado
Miner
Freeze
Zap
Zap
Tornado Freeze
Zap
Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado Freeze Ice Spirit
Miner Zap Tornado
Zap Tornado Miner
Miner Zap Tornado
Zap Tornado
Zap Ice Spirit Freeze
Zap Miner
Zap Ice Spirit Freeze
Zap Ice Spirit Freeze
Zap Tornado
Freeze
Miner Lumberjack
Zap
Zap Tornado
Zap Ice Spirit Tornado Freeze
Zap Tornado
Zap Tornado Freeze Miner

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