My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Goblins Wall Breakers Miner
Zap
Goblins Wall Breakers
Barbarian Barrel
Goblins Knight Bomb Tower Wall Breakers Ice Wizard
The Log
Goblins Wall Breakers
Earthquake
Bomb Tower
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Knight Wall Breakers Miner Ice Wizard
Fireball
Bomb Tower Wall Breakers Ice Wizard
Poison
Bomb Tower Ice Wizard
Lightning
Knight Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Knight Tornado Miner Ice Wizard Bomb Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Knight Tornado

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Knight
Wall Breakers Miner Ice Wizard
Bomb Tower
Rocket
Tornado Miner
Wall Breakers
Knight Miner
Tornado
Rocket Ice Wizard
Miner
Goblins Wall Breakers Knight Rocket
Ice Wizard
Knight Tornado

Defense Synergies 5 4

Goblins
Knight Ice Wizard
Knight
Bomb Tower Ice Wizard Goblins Tornado
Bomb Tower
Knight Tornado Ice Wizard
Rocket
Tornado
Wall Breakers
Tornado
Bomb Tower Rocket Ice Wizard Knight
Miner
Ice Wizard
Knight Tornado Goblins Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Bomb Tower Goblins Knight Ice Wizard
Bomb Tower Rocket Tornado Goblins Knight Ice Wizard
Bomb Tower Goblins Knight Ice Wizard
Bomb Tower Rocket Tornado
Tornado Goblins Bomb Tower Ice Wizard
Rocket Tornado Bomb Tower Ice Wizard
Rocket Bomb Tower
Goblins Bomb Tower Tornado Ice Wizard
Knight Tornado Goblins Miner Ice Wizard
Goblins Ice Wizard Knight Bomb Tower Tornado
Tornado Ice Wizard
Bomb Tower Knight Rocket Ice Wizard
Bomb Tower Rocket Goblins Tornado
Knight Bomb Tower
Bomb Tower Rocket Tornado
Bomb Tower Goblins Knight Tornado
Bomb Tower Goblins Knight Tornado Ice Wizard
Bomb Tower Tornado Knight Ice Wizard
Bomb Tower Tornado
Goblins Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Knight Bomb Tower Rocket Miner
Goblins Knight Bomb Tower Rocket
Rocket Knight Tornado
Knight
Rocket Bomb Tower Tornado Ice Wizard
Rocket Goblins Knight Bomb Tower Ice Wizard
Knight Bomb Tower
Rocket Goblins Knight Bomb Tower Tornado
Knight Bomb Tower
Rocket Tornado
Rocket Knight Bomb Tower
Bomb Tower
Goblins Knight Bomb Tower Rocket Tornado
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado Miner Ice Wizard
Rocket Miner
Knight Rocket
Rocket
Rocket Tornado Ice Wizard
Tornado
Tornado Ice Wizard
Miner Tornado
Rocket Goblins Tornado
Rocket Miner Knight Tornado
Rocket Tornado
Rocket Knight Miner
Rocket
Rocket
Rocket
Rocket Tornado
Rocket
Rocket
Rocket Tornado Miner
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Ice Wizard
Miner Tornado Ice Wizard
Tornado Miner
Rocket Miner Tornado
Tornado Ice Wizard
Rocket
Rocket Miner
Rocket
Rocket
Rocket
Rocket Tornado Ice Wizard
Miner Knight Rocket
Rocket Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado Miner

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