My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Ice Golem Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Fire Spirit Dart Goblin Miner
Zap
Fire Spirit Royal Giant Dart Goblin
Barbarian Barrel
Fire Spirit Dart Goblin Ice Wizard Royal Ghost
The Log
Fire Spirit Royal Giant Dart Goblin
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Miner Ice Wizard Royal Ghost
Fireball
Dart Goblin Ice Wizard
Poison
Dart Goblin Ice Wizard
Lightning
Ice Golem Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Poison Miner Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Dart Goblin Miner Ice Wizard Royal Ghost Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Dart Goblin Miner

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Ice Golem
Royal Giant
Fire Spirit Dart Goblin Poison Miner Ice Wizard Ice Golem Royal Ghost
Ice Golem
Fire Spirit Royal Giant Dart Goblin Miner
Dart Goblin
Royal Giant Miner Ice Golem
Poison
Royal Giant Miner Royal Ghost
Miner
Fire Spirit Royal Giant Dart Goblin Poison Ice Golem Royal Ghost
Ice Wizard
Royal Giant
Royal Ghost
Royal Giant Poison Miner

Defense Synergies 0 8

Fire Spirit
Ice Golem
Royal Giant
Ice Golem
Fire Spirit Dart Goblin Poison Ice Wizard Royal Ghost
Dart Goblin
Ice Golem Miner Ice Wizard
Poison
Ice Golem Ice Wizard
Miner
Dart Goblin
Ice Wizard
Ice Golem Dart Goblin Poison
Royal Ghost
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin
Dart Goblin Ice Wizard
Fire Spirit Dart Goblin Ice Wizard
Dart Goblin Ice Wizard
Poison
Fire Spirit Dart Goblin Ice Wizard Royal Ghost
Dart Goblin Fire Spirit Poison Ice Wizard
Ice Golem Dart Goblin Poison
Ice Wizard
Fire Spirit Ice Golem Dart Goblin Miner Ice Wizard Royal Ghost
Dart Goblin Poison Ice Wizard Ice Golem Royal Ghost
Dart Goblin Poison Ice Wizard
Fire Spirit Ice Wizard
Fire Spirit Dart Goblin Poison Royal Ghost
Poison
Fire Spirit Dart Goblin Ice Wizard Royal Ghost
Poison Fire Spirit Ice Golem Dart Goblin Ice Wizard Royal Ghost
Dart Goblin
Royal Ghost Fire Spirit Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Royal Ghost
Poison Ice Golem Miner Royal Ghost
Ice Golem
Ice Golem
Fire Spirit Poison Ice Golem Dart Goblin Ice Wizard
Ice Golem Dart Goblin Ice Wizard
Ice Golem Poison
Dart Goblin
Dart Goblin
Poison
Ice Golem
Dart Goblin
Ice Golem Dart Goblin Poison
Poison Ice Golem Dart Goblin Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Dart Goblin Royal Ghost
Poison Dart Goblin Miner Ice Wizard Royal Ghost
Dart Goblin Poison Miner
Ice Golem Dart Goblin Poison
Poison Fire Spirit
Poison Fire Spirit Ice Golem Dart Goblin Ice Wizard
Fire Spirit Dart Goblin Poison
Poison Fire Spirit Ice Golem Dart Goblin Ice Wizard
Poison Miner Dart Goblin
Fire Spirit Poison
Poison Miner Dart Goblin
Poison Fire Spirit Dart Goblin
Poison Fire Spirit Ice Golem Dart Goblin Miner
Dart Goblin Poison
Ice Golem Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Fire Spirit Dart Goblin Poison
Fire Spirit Dart Goblin Poison Miner
Poison
Poison
Poison
Ice Golem Poison Fire Spirit Ice Wizard
Poison Miner Dart Goblin Ice Wizard Royal Ghost
Poison Miner
Poison Miner Dart Goblin
Poison Fire Spirit Ice Golem Dart Goblin Ice Wizard
Dart Goblin Poison
Poison Dart Goblin Miner
Poison
Poison
Fire Spirit Dart Goblin
Poison Fire Spirit Dart Goblin Ice Wizard
Poison Miner Dart Goblin
Ice Golem Dart Goblin Poison
Poison
Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Miner Royal Ghost

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