My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince Miner
Giant Snowball
Hog Rider Miner
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Executioner
The Log
Hog Rider Dark Prince Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Prince Executioner P.E.K.K.A Miner
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Dark Prince Prince Executioner
Rocket
Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Dark Prince Prince Executioner P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Miner Hog Rider Dark Prince Prince Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Miner Hog Rider Dark Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rocket Tornado Dark Prince Prince Executioner
Rocket
Tornado Hog Rider Miner
Tornado
Rocket Executioner P.E.K.K.A Hog Rider Dark Prince
Dark Prince
Prince Hog Rider Tornado Executioner Miner
Prince
Dark Prince Hog Rider Miner
Executioner
Tornado Hog Rider Dark Prince P.E.K.K.A Miner
P.E.K.K.A
Tornado Executioner
Miner
Rocket Dark Prince Prince Executioner

Defense Synergies 3 5

Hog Rider
Rocket
Tornado
Tornado
Rocket Executioner P.E.K.K.A Dark Prince Prince
Dark Prince
Tornado Prince Executioner
Prince
Tornado Dark Prince Executioner
Executioner
Tornado Dark Prince Prince
P.E.K.K.A
Tornado
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner
P.E.K.K.A Dark Prince Prince Executioner
Rocket Tornado Prince P.E.K.K.A Dark Prince Executioner
Prince P.E.K.K.A Dark Prince
Rocket Tornado Dark Prince Prince P.E.K.K.A
Tornado Dark Prince Executioner
Rocket Tornado Executioner
Rocket P.E.K.K.A
P.E.K.K.A Tornado Prince
Tornado Dark Prince Prince Miner
Executioner Tornado Dark Prince
Executioner Tornado
Prince P.E.K.K.A Rocket Dark Prince
Rocket Executioner Tornado Dark Prince Prince P.E.K.K.A
P.E.K.K.A Prince
Rocket Tornado Prince P.E.K.K.A
Tornado Dark Prince Prince Executioner P.E.K.K.A
Tornado Dark Prince Prince Executioner
Tornado Executioner Dark Prince
P.E.K.K.A Tornado Prince
Dark Prince Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince P.E.K.K.A
Rocket Prince Executioner Miner
P.E.K.K.A Rocket Dark Prince Prince
Rocket Dark Prince Prince P.E.K.K.A Tornado
P.E.K.K.A Dark Prince Prince Executioner
Rocket Executioner Tornado
Rocket Dark Prince Prince P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Rocket P.E.K.K.A Tornado Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Rocket P.E.K.K.A Tornado Dark Prince Prince
Rocket Dark Prince Prince P.E.K.K.A Executioner
Executioner
Rocket Tornado Dark Prince Prince Executioner P.E.K.K.A
Executioner Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Executioner Miner
Rocket Miner
Rocket Dark Prince Prince
Rocket Executioner Dark Prince
Executioner Rocket Tornado
Tornado Executioner
Tornado Executioner
Miner Tornado
Rocket Tornado Prince
Rocket Miner Tornado Dark Prince Prince
Rocket Tornado Executioner
Rocket Executioner Miner
Rocket
Prince
Rocket Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Dark Prince Prince Executioner
Rocket Tornado Miner
Rocket Prince
Rocket Tornado
Rocket Tornado Prince
Rocket
Tornado Dark Prince Executioner
Miner Tornado Executioner
Tornado Prince Miner
Rocket Miner Tornado
Tornado Executioner
Rocket
Rocket Miner
Rocket
P.E.K.K.A Prince
Rocket
Rocket Dark Prince Prince
Rocket Tornado Executioner
Miner Rocket Dark Prince Prince Executioner
Executioner
Rocket Tornado
Dark Prince Prince Executioner P.E.K.K.A
Rocket Tornado
Rocket Tornado Executioner
Rocket Tornado Dark Prince Prince Executioner Miner

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