My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Clone
Giant Snowball
Archers Goblin Barrel Clone Princess
Zap
Archers Goblin Barrel Clone Princess
Barbarian Barrel
Archers Goblin Barrel Clone Princess Electro Wizard
The Log
Archers Mini P.E.K.K.A Goblin Barrel Clone Princess
Earthquake
Archers Goblin Barrel Clone
Arrows
Archers Goblin Barrel Clone Princess
Royal Delivery
Archers Mini P.E.K.K.A Goblin Barrel Clone Princess Electro Wizard
Fireball
Archers Goblin Barrel Clone Princess Electro Wizard
Poison
Archers Clone Princess Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Barrel Clone Princess Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Barrel Clone

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Mini P.E.K.K.A Princess Mega Knight
Archers
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Archers Princess Electro Wizard Mega Knight
Goblin Barrel
Clone Princess Mega Knight
Clone
Goblin Barrel Electro Wizard
Princess
Zap Mini P.E.K.K.A Goblin Barrel Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Clone Mega Knight
Mega Knight
Zap Archers Mini P.E.K.K.A Goblin Barrel Princess Electro Wizard

Defense Synergies 4 8

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Archers Princess
Archers
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Archers Princess
Goblin Barrel
Clone
Princess
Zap Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Archers Mega Knight
Mega Knight
Zap Archers Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Princess Mega Knight
Zap Archers Electro Wizard Mega Knight
Electro Wizard Zap Archers Princess
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Princess
Archers Mini P.E.K.K.A Electro Wizard Mega Knight
Archers Electro Wizard Zap Princess Mega Knight
Zap Archers Princess Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mega Knight Zap Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Zap Archers Electro Wizard
Zap Archers Princess Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Archers Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Archers Electro Wizard
Electro Wizard Zap Archers Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Archers Princess Electro Wizard
Mini P.E.K.K.A Archers Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Archers Princess Mega Knight
Electro Wizard Zap Archers Mini P.E.K.K.A
Mega Knight Zap Archers Mini P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Zap Mega Knight
Zap Princess
Archers Princess
Zap Princess
Zap
Mini P.E.K.K.A Electro Wizard
Zap Princess Electro Wizard
Zap Archers Princess
Princess
Princess
Princess Zap
Zap Princess
Princess Mega Knight
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Princess Mega Knight
Zap Princess Electro Wizard
Zap Princess Mega Knight
Zap
Zap Archers Princess Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Archers Princess
Zap Archers Princess Electro Wizard
Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Zap Princess
Zap
Mega Knight
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: