My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Royal Ghost Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Night Witch
Giant Snowball
Hog Rider Night Witch
Zap
Prince Night Witch
Barbarian Barrel
Royal Ghost Electro Wizard Night Witch
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Prince Royal Ghost Electro Wizard Night Witch
Fireball
Hog Rider Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Prince Electro Wizard Night Witch
Rocket
Hog Rider Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince Royal Ghost Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Mini P.E.K.K.A Hog Rider Electro Wizard Night Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Mini P.E.K.K.A Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Prince Night Witch Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider Electro Wizard Mega Knight
Hog Rider
Arrows Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Prince
Mega Knight Arrows Hog Rider Royal Ghost Electro Wizard
Royal Ghost
Prince Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Prince Royal Ghost Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Prince Arrows Mini P.E.K.K.A Hog Rider Royal Ghost Electro Wizard Night Witch

Defense Synergies 2 9

Arrows
Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Electro Wizard Arrows Royal Ghost
Hog Rider
Prince
Arrows Electro Wizard
Royal Ghost
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Prince Royal Ghost Night Witch Mega Knight
Night Witch
Electro Wizard Mega Knight
Mega Knight
Arrows Royal Ghost Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard Night Witch Mega Knight
Mini P.E.K.K.A Prince Mega Knight Electro Wizard Night Witch
Mini P.E.K.K.A Prince Night Witch Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Royal Ghost Electro Wizard Night Witch Mega Knight
Electro Wizard Arrows Night Witch
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Night Witch
Mini P.E.K.K.A Prince Royal Ghost Electro Wizard Night Witch Mega Knight
Electro Wizard Arrows Royal Ghost Night Witch Mega Knight
Arrows Electro Wizard Night Witch
Mini P.E.K.K.A Prince Night Witch Mega Knight Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Prince Royal Ghost Electro Wizard Night Witch
Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Prince Electro Wizard Night Witch
Arrows Mega Knight Prince Royal Ghost Electro Wizard Night Witch
Arrows Royal Ghost Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Electro Wizard
Royal Ghost Mega Knight Arrows Mini P.E.K.K.A Prince Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince Royal Ghost Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Prince Royal Ghost Mega Knight
Mega Knight Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Electro Wizard Night Witch
Mini P.E.K.K.A Prince Night Witch Mega Knight
Arrows Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard Night Witch
Mini P.E.K.K.A Mega Knight Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Prince
Mega Knight Mini P.E.K.K.A Prince
Mega Knight Arrows Prince Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Night Witch
Mega Knight
Electro Wizard Mini P.E.K.K.A Prince Night Witch
Arrows Mega Knight Mini P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost Electro Wizard
Arrows
Arrows Prince
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Prince Electro Wizard Night Witch
Arrows Prince Electro Wizard
Arrows
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Arrows Mega Knight
Prince Night Witch Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows Royal Ghost Electro Wizard
Arrows Prince Mega Knight
Arrows
Arrows Electro Wizard Night Witch
Electro Wizard
Mini P.E.K.K.A Night Witch
Arrows Night Witch Mega Knight
Arrows Electro Wizard
Prince Mega Knight
Arrows
Electro Wizard Prince Night Witch
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Arrows
Arrows
Prince Mega Knight
Electro Wizard
Electro Wizard
Prince Royal Ghost Electro Wizard Mega Knight

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