My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Witch Lumberjack
Zap
Minions Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Minions Witch
Royal Delivery
Minions Elite Barbarians Wizard Witch Lumberjack
Fireball
Minions Elite Barbarians Wizard Elixir Collector Witch Lumberjack
Poison
Minions Wizard Elixir Collector Witch
Lightning
Elite Barbarians Wizard Elixir Collector Witch Lumberjack
Rocket
Elite Barbarians Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Lumberjack Wizard Witch Elite Barbarians Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Minions Lumberjack Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elite Barbarians Lumberjack
Elite Barbarians
Minions Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Elixir Collector
Mirror
Lumberjack
Witch
Lumberjack Mega Knight
Lumberjack
Minions Elite Barbarians Wizard Mirror Witch Mega Knight
Mega Knight
Minions Elite Barbarians Wizard Witch Lumberjack

Defense Synergies 0 10

Minions
Lumberjack Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Elixir Collector
Mirror
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Minions Wizard Mirror Witch
Mega Knight
Minions Elite Barbarians Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Elite Barbarians Lumberjack Minions Witch Mega Knight
Witch Lumberjack Mega Knight Minions Elite Barbarians
Elite Barbarians Witch Lumberjack Minions Mega Knight
Elite Barbarians Lumberjack Mega Knight
Minions Lumberjack Mega Knight
Minions Wizard Witch
Mega Knight
Witch Minions Elite Barbarians Lumberjack
Elite Barbarians Lumberjack Mega Knight
Minions Witch Wizard Lumberjack Mega Knight
Minions Wizard Witch
Lumberjack Mega Knight Minions Elite Barbarians Wizard Witch
Wizard Mega Knight Minions Witch Lumberjack
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians Lumberjack Mega Knight
Wizard Mega Knight Minions Elite Barbarians Witch Lumberjack
Mega Knight Minions Elite Barbarians Wizard Witch Lumberjack
Wizard Witch Minions Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Mega Knight Minions Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Witch
Elite Barbarians Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minions Elite Barbarians Witch
Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Witch Lumberjack Mega Knight
Wizard Minions Witch
Minions Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Minions Elite Barbarians Witch
Witch
Mega Knight Minions Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Elite Barbarians Witch Minions Lumberjack
Minions Mega Knight Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Minions Witch
Wizard Witch
Wizard
Wizard
Minions Elite Barbarians Lumberjack
Wizard
Wizard
Elite Barbarians
Minions
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Minions
Wizard Mega Knight
Wizard Witch Mega Knight
Minions Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch
Minions Wizard Witch
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Minions Witch
Wizard Witch
Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Mega Knight
Minions Elite Barbarians Witch
Witch
Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: