My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Electro Dragon Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Miner
Giant Snowball
Electro Dragon Miner
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard Magic Archer
The Log
Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Dark Prince Prince Electro Dragon Miner Electro Wizard Magic Archer
Fireball
Electro Dragon Electro Wizard Magic Archer
Poison
Electro Dragon Electro Wizard Magic Archer
Lightning
Dark Prince Prince Electro Dragon Electro Wizard Magic Archer
Rocket
Prince Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Dark Prince Electro Wizard Magic Archer Prince Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Dark Prince Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Prince Lightning Miner
Dark Prince
Prince Arrows Lightning Miner Electro Wizard Magic Archer
Prince
Dark Prince Arrows Lightning Miner Electro Wizard Magic Archer
Electro Dragon
Miner Magic Archer
Lightning
Arrows Dark Prince Prince
Miner
Arrows Dark Prince Prince Electro Dragon Electro Wizard Magic Archer
Electro Wizard
Dark Prince Prince Miner Magic Archer
Magic Archer
Dark Prince Prince Electro Dragon Miner Electro Wizard

Defense Synergies 0 11

Arrows
Dark Prince Prince Lightning
Dark Prince
Arrows Prince Electro Dragon Electro Wizard Magic Archer
Prince
Arrows Dark Prince Electro Wizard Magic Archer
Electro Dragon
Dark Prince Electro Wizard
Lightning
Arrows
Miner
Electro Wizard
Dark Prince Prince Electro Dragon Magic Archer
Magic Archer
Dark Prince Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Electro Wizard Magic Archer
Dark Prince Prince Electro Dragon Electro Wizard
Prince Dark Prince Electro Dragon Lightning Electro Wizard
Prince Dark Prince Electro Dragon Electro Wizard
Lightning Arrows Dark Prince Prince
Arrows Dark Prince Electro Dragon Electro Wizard Magic Archer
Lightning Electro Wizard Arrows Electro Dragon Magic Archer
Lightning Arrows Electro Dragon Electro Wizard Magic Archer
Prince
Dark Prince Prince Miner Electro Wizard
Electro Wizard Arrows Dark Prince Electro Dragon Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer
Prince Dark Prince Electro Dragon Lightning Electro Wizard
Arrows Dark Prince Prince Electro Dragon Electro Wizard Magic Archer
Prince Electro Wizard
Prince Lightning Electro Wizard
Arrows Dark Prince Prince Electro Dragon Electro Wizard
Arrows Dark Prince Prince Electro Dragon Electro Wizard Magic Archer
Arrows Dark Prince Electro Dragon Electro Wizard Magic Archer
Prince Electro Wizard
Dark Prince Arrows Prince Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Electro Wizard
Electro Wizard Arrows Prince Electro Dragon Lightning Miner Magic Archer
Dark Prince Prince Electro Dragon Lightning Electro Wizard
Dark Prince Prince Lightning Electro Wizard
Dark Prince Prince
Arrows Electro Dragon Electro Wizard Magic Archer
Dark Prince Prince Lightning Electro Wizard
Dark Prince Prince
Electro Dragon Lightning Electro Wizard Dark Prince Prince Magic Archer
Dark Prince Prince Electro Dragon
Lightning Arrows Dark Prince Prince Electro Wizard
Dark Prince Prince Lightning
Electro Dragon Magic Archer
Electro Dragon Electro Wizard Dark Prince Prince Lightning Magic Archer
Arrows Dark Prince Electro Dragon Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Electro Dragon
Arrows Electro Dragon Miner Electro Wizard Magic Archer
Lightning Arrows Electro Dragon Miner Magic Archer
Lightning Arrows Dark Prince Prince
Arrows Dark Prince Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Lightning Magic Archer
Arrows Miner Electro Dragon Lightning
Lightning Prince Electro Dragon Electro Wizard
Lightning Miner Arrows Dark Prince Prince Electro Dragon Electro Wizard Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Lightning Miner Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Lightning Arrows Prince Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Lightning Magic Archer Arrows Electro Dragon
Lightning Arrows
Lightning
Lightning Arrows Dark Prince Prince Electro Dragon Electro Wizard Magic Archer
Lightning Arrows Electro Dragon Miner Magic Archer
Lightning Prince Magic Archer
Lightning Arrows
Prince Lightning
Lightning Arrows Electro Dragon
Arrows Dark Prince Electro Dragon Magic Archer
Arrows Miner Electro Dragon Lightning Electro Wizard Magic Archer
Lightning Arrows Prince Electro Dragon Miner Magic Archer
Lightning Miner Arrows Magic Archer
Lightning Arrows Electro Dragon Electro Wizard Magic Archer
Electro Dragon Lightning Electro Wizard
Lightning
Lightning Arrows Electro Dragon Miner Magic Archer
Lightning Arrows Electro Dragon Electro Wizard Magic Archer
Prince
Arrows Lightning Magic Archer
Lightning Electro Wizard Dark Prince Prince Electro Dragon Magic Archer
Lightning Arrows Electro Dragon Electro Wizard Magic Archer
Arrows
Lightning Miner Dark Prince Prince Electro Dragon Electro Wizard Magic Archer
Arrows Electro Dragon Lightning Magic Archer
Lightning Arrows
Dark Prince Prince Electro Dragon
Electro Dragon Lightning Electro Wizard Magic Archer
Electro Dragon Lightning Electro Wizard Magic Archer
Electro Dragon Lightning Dark Prince Prince Miner Electro Wizard Magic Archer

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