My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Royal Giant Flying Machine Zappies Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Giant Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Barrel Royal Giant
Giant Snowball
Skeletons Goblin Gang Skeleton Barrel Flying Machine Zappies
Zap
Skeletons Goblin Gang Skeleton Barrel Royal Giant Flying Machine Zappies
Barbarian Barrel
Skeletons Goblin Gang Skeleton Barrel Zappies Magic Archer
The Log
Skeletons Goblin Gang Skeleton Barrel Royal Giant Zappies
Earthquake
Skeletons Goblin Gang Zappies
Arrows
Skeletons Goblin Gang Skeleton Barrel Flying Machine Zappies
Royal Delivery
Skeletons Goblin Gang Skeleton Barrel Flying Machine Zappies Magic Archer
Fireball
Goblin Gang Skeleton Barrel Flying Machine Zappies Magic Archer
Poison
Goblin Gang Skeleton Barrel Flying Machine Zappies Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Skeleton Barrel Flying Machine Zappies Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Gang Skeleton Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Skeleton Barrel Royal Giant
Skeleton Barrel
Royal Giant Goblin Gang Flying Machine Zappies Magic Archer
Royal Giant
Skeleton Barrel Goblin Gang Flying Machine Zappies The Log Magic Archer
Flying Machine
Skeleton Barrel Royal Giant Zappies
Zappies
Skeleton Barrel Royal Giant Flying Machine
The Log
Royal Giant Magic Archer
Magic Archer
Skeleton Barrel Royal Giant The Log

Defense Synergies 0 12

Skeletons
Flying Machine Zappies The Log Magic Archer
Goblin Gang
Flying Machine Zappies The Log Magic Archer
Skeleton Barrel
Royal Giant
Flying Machine
Skeletons Goblin Gang Zappies The Log
Zappies
Skeletons Goblin Gang Flying Machine The Log
The Log
Skeletons Goblin Gang Flying Machine Zappies Magic Archer
Magic Archer
Skeletons Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Flying Machine Zappies The Log Magic Archer
Skeletons Goblin Gang Flying Machine Zappies The Log
Goblin Gang Skeletons Zappies
Skeletons Goblin Gang Zappies
The Log
Goblin Gang The Log Skeletons Flying Machine Zappies Magic Archer
Goblin Gang Flying Machine Zappies Magic Archer
Skeleton Barrel Flying Machine The Log Magic Archer
Zappies Skeletons Goblin Gang
Goblin Gang Skeletons Zappies
Goblin Gang Skeletons Flying Machine Zappies The Log Magic Archer
Goblin Gang Flying Machine Zappies Magic Archer
Skeletons Goblin Gang Flying Machine Zappies The Log
Goblin Gang Zappies The Log Magic Archer
Goblin Gang Zappies
Goblin Gang Zappies The Log
Skeletons Goblin Gang Zappies
Goblin Gang Flying Machine Zappies The Log Magic Archer
The Log Flying Machine Zappies Magic Archer
Zappies
Goblin Gang Flying Machine Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zappies
Goblin Gang Skeleton Barrel Flying Machine The Log Magic Archer
Goblin Gang Zappies Skeletons The Log
Goblin Gang Zappies The Log
Skeletons Goblin Gang Zappies
Skeletons Goblin Gang Skeleton Barrel Flying Machine Zappies Magic Archer
Goblin Gang Skeletons Flying Machine Zappies
Zappies
Skeletons Flying Machine Zappies The Log Magic Archer
Skeletons Goblin Gang Zappies
Flying Machine Zappies
The Log
Skeletons Goblin Gang Zappies
Flying Machine Zappies Magic Archer
Goblin Gang Zappies Skeletons Flying Machine The Log Magic Archer
Flying Machine Zappies The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Flying Machine The Log
Skeleton Barrel Flying Machine The Log Magic Archer
Skeleton Barrel Flying Machine The Log Magic Archer
Skeleton Barrel Flying Machine The Log
The Log Magic Archer
Skeleton Barrel Flying Machine Magic Archer
Flying Machine The Log Magic Archer
The Log Skeleton Barrel Flying Machine Magic Archer
The Log Skeleton Barrel Flying Machine
Goblin Gang
Skeleton Barrel Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Skeleton Barrel The Log Magic Archer
Skeleton Barrel Flying Machine Magic Archer
Skeleton Barrel Flying Machine The Log Magic Archer
Skeleton Barrel Flying Machine The Log Magic Archer
Magic Archer Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log Magic Archer
Skeleton Barrel Flying Machine The Log Magic Archer
The Log Magic Archer
The Log
Skeleton Barrel Flying Machine The Log
The Log Magic Archer
The Log Skeleton Barrel Flying Machine Magic Archer
Skeleton Barrel Flying Machine The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Flying Machine Magic Archer
Skeleton Barrel Flying Machine Zappies
The Log Magic Archer
Zappies Magic Archer
The Log Magic Archer
Skeleton Barrel Goblin Gang Flying Machine Zappies Magic Archer
Flying Machine Zappies Magic Archer
The Log
Goblin Gang Flying Machine Magic Archer
The Log Skeleton Barrel Flying Machine Magic Archer
Flying Machine
Goblin Gang Flying Machine Zappies The Log Magic Archer
Flying Machine Zappies Magic Archer
Skeleton Barrel Flying Machine The Log Magic Archer

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