My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Prince Executioner Ice Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Zappies Inferno Dragon
Zap
Zappies Prince Inferno Dragon
Barbarian Barrel
Zappies Executioner Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Zappies Prince
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Mini P.E.K.K.A Zappies Prince Executioner Ice Wizard Inferno Dragon Magic Archer
Fireball
Zappies Executioner Ice Wizard Inferno Dragon Magic Archer
Poison
Zappies Executioner Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Prince Executioner Ice Wizard Inferno Dragon Magic Archer
Rocket
Prince Executioner Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Executioner Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Mini P.E.K.K.A Zappies Inferno Dragon Magic Archer Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Mini P.E.K.K.A Zappies Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Ice Wizard Magic Archer Mega Knight
Zappies
Prince Mega Knight
Prince
Mega Knight Zappies Ice Wizard Magic Archer
Executioner
Mega Knight
Ice Wizard
Mini P.E.K.K.A Prince
Inferno Dragon
Mega Knight
Magic Archer
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Inferno Dragon Mini P.E.K.K.A Zappies Executioner Magic Archer

Defense Synergies 0 13

Mini P.E.K.K.A
Executioner Ice Wizard Magic Archer
Zappies
Prince Mega Knight
Prince
Zappies Executioner Ice Wizard Magic Archer
Executioner
Mini P.E.K.K.A Prince Mega Knight
Ice Wizard
Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Magic Archer
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Zappies Executioner Ice Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Executioner Magic Archer
Mini P.E.K.K.A Inferno Dragon Zappies Prince Executioner Ice Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight Zappies Executioner Ice Wizard Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Zappies Ice Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Zappies Executioner Ice Wizard Magic Archer Mega Knight
Inferno Dragon Zappies Executioner Ice Wizard Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A Zappies Inferno Dragon Prince Ice Wizard
Mini P.E.K.K.A Zappies Prince Ice Wizard Mega Knight
Executioner Ice Wizard Zappies Magic Archer Mega Knight
Executioner Inferno Dragon Zappies Ice Wizard Magic Archer
Mini P.E.K.K.A Prince Mega Knight Zappies Ice Wizard
Executioner Mega Knight Mini P.E.K.K.A Zappies Prince Magic Archer
Mini P.E.K.K.A Inferno Dragon Zappies Prince Mega Knight
Mini P.E.K.K.A Zappies Prince Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Zappies Prince Executioner
Mega Knight Zappies Prince Executioner Ice Wizard Magic Archer
Executioner Zappies Ice Wizard Inferno Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Zappies Prince Inferno Dragon
Mega Knight Mini P.E.K.K.A Zappies Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zappies Prince
Mini P.E.K.K.A Prince Executioner Inferno Dragon Magic Archer Mega Knight
Zappies Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Zappies
Mini P.E.K.K.A Zappies Prince Executioner Inferno Dragon Mega Knight
Executioner Zappies Ice Wizard Magic Archer
Mini P.E.K.K.A Prince Zappies Ice Wizard
Mini P.E.K.K.A Mega Knight Zappies Prince Inferno Dragon
Mega Knight Mini P.E.K.K.A Zappies Prince Inferno Dragon Magic Archer
Zappies Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Zappies Prince
Mega Knight Prince
Mini P.E.K.K.A Prince Mega Knight Zappies Executioner
Zappies Executioner Magic Archer Mega Knight
Zappies Mini P.E.K.K.A Prince Executioner Inferno Dragon Magic Archer
Executioner Mega Knight Mini P.E.K.K.A Zappies Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Executioner Ice Wizard Magic Archer
Magic Archer
Prince
Executioner Magic Archer Mega Knight
Executioner Ice Wizard Magic Archer
Executioner Magic Archer
Executioner Ice Wizard Magic Archer
Mini P.E.K.K.A Prince
Prince Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Prince Magic Archer
Executioner Magic Archer
Magic Archer Executioner Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Executioner Magic Archer Mega Knight
Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Prince
Executioner Ice Wizard Magic Archer Mega Knight
Inferno Dragon
Executioner Ice Wizard Magic Archer
Prince Magic Archer Mega Knight
Magic Archer
Executioner Ice Wizard Magic Archer
Zappies
Mini P.E.K.K.A
Magic Archer Mega Knight
Zappies Magic Archer
Prince Mega Knight
Magic Archer
Zappies Prince Magic Archer
Zappies Executioner Ice Wizard Magic Archer
Mini P.E.K.K.A Prince Executioner Magic Archer Mega Knight
Executioner Magic Archer
Prince Executioner Mega Knight
Zappies Magic Archer
Zappies Executioner Magic Archer
Prince Executioner Magic Archer Mega Knight

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