My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Bandit
Giant Snowball
Hog Rider Baby Dragon Balloon
Zap
Balloon Bandit
Barbarian Barrel
Valkyrie Wizard Bandit
The Log
Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Baby Dragon Balloon Bandit
Fireball
Hog Rider Wizard Baby Dragon Balloon Bandit
Poison
Wizard Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Balloon Bandit
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Mini P.E.K.K.A Valkyrie

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Hog Rider Wizard Rage Baby Dragon
Valkyrie
Hog Rider Balloon Mini P.E.K.K.A Wizard Baby Dragon Bandit
Hog Rider
Valkyrie Rage Mini P.E.K.K.A Wizard Baby Dragon Balloon Bandit
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Rage Balloon Bandit
Rage
Hog Rider Balloon Mini P.E.K.K.A Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Hog Rider Balloon Bandit
Balloon
Valkyrie Rage Hog Rider Wizard Baby Dragon Bandit
Bandit
Valkyrie Hog Rider Wizard Baby Dragon Balloon

Defense Synergies 0 8

Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Bandit
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Bandit
Rage
Baby Dragon
Mini P.E.K.K.A Valkyrie Bandit
Balloon
Bandit
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie
Valkyrie Baby Dragon Bandit
Wizard Baby Dragon
Valkyrie Baby Dragon Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Bandit
Valkyrie Wizard Baby Dragon Bandit
Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie Wizard Bandit
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Wizard Mini P.E.K.K.A Valkyrie
Valkyrie Wizard Baby Dragon Bandit
Valkyrie Wizard Baby Dragon Bandit
Mini P.E.K.K.A
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Bandit
Bandit Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Bandit Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Bandit
Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Baby Dragon Bandit
Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Mini P.E.K.K.A
Valkyrie Wizard Bandit
Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Bandit
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Wizard Bandit
Wizard
Bandit
Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Baby Dragon Bandit

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