My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Bomb Tower Wizard
The Log
Mini P.E.K.K.A
Earthquake
Bomb Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A
Fireball
Bomb Tower Wizard
Poison
Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Valkyrie Bomb Tower Wizard
Rocket
Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Mini P.E.K.K.A Valkyrie Bomb Tower Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Mini P.E.K.K.A Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Mirror The Log
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A
Bomb Tower
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mirror
The Log Mini P.E.K.K.A Freeze
Freeze
Mirror
P.E.K.K.A
Valkyrie Wizard The Log
The Log
Mirror Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 16

Mini P.E.K.K.A
The Log Valkyrie Bomb Tower Wizard Mirror Freeze
Valkyrie
Mini P.E.K.K.A Bomb Tower Wizard Mirror Freeze P.E.K.K.A The Log
Bomb Tower
The Log Mini P.E.K.K.A Valkyrie Mirror
Wizard
Mini P.E.K.K.A Valkyrie Freeze P.E.K.K.A The Log
Mirror
Mini P.E.K.K.A Valkyrie Bomb Tower The Log
Freeze
Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A
The Log Valkyrie Wizard
The Log
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Valkyrie Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bomb Tower P.E.K.K.A The Log
Freeze The Log Valkyrie Bomb Tower
Bomb Tower Wizard Freeze
Valkyrie Bomb Tower P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Valkyrie
Valkyrie Bomb Tower Wizard Freeze The Log
Wizard
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Valkyrie Wizard Freeze The Log
Valkyrie Bomb Tower Wizard Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Bomb Tower Wizard Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bomb Tower Valkyrie Wizard The Log
Valkyrie Bomb Tower Wizard Freeze The Log
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Valkyrie Wizard Mini P.E.K.K.A Bomb Tower P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A Valkyrie Bomb Tower Wizard The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie Bomb Tower The Log
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Wizard Bomb Tower Freeze
Mini P.E.K.K.A P.E.K.K.A Valkyrie Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Valkyrie Bomb Tower
Freeze P.E.K.K.A Mini P.E.K.K.A Valkyrie Bomb Tower The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie Bomb Tower Wizard
Wizard Valkyrie Bomb Tower
Mini P.E.K.K.A Valkyrie Bomb Tower Freeze P.E.K.K.A The Log
Valkyrie Mini P.E.K.K.A Bomb Tower Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log
The Log
Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard Freeze
Mini P.E.K.K.A
Wizard The Log
Freeze
P.E.K.K.A
Wizard The Log
Freeze
Wizard
Freeze
The Log
Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard
P.E.K.K.A
Freeze The Log
Freeze The Log

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