My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Executioner Royal Ghost Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Valkyrie Witch Executioner Royal Ghost Little Prince
The Log
Mini P.E.K.K.A Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Executioner Royal Ghost Little Prince
Fireball
Baby Dragon Witch Executioner Little Prince
Poison
Witch Executioner Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Executioner Little Prince
Rocket
Valkyrie Witch Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Executioner Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Executioner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Little Prince Mini P.E.K.K.A Valkyrie Baby Dragon Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Little Prince Mini P.E.K.K.A Valkyrie

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Baby Dragon Mega Knight Little Prince
Valkyrie
Mini P.E.K.K.A Baby Dragon Witch Executioner Royal Ghost Little Prince
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Royal Ghost Mega Knight
Executioner
Valkyrie Mega Knight
Royal Ghost
Valkyrie Witch Mega Knight Little Prince
Mega Knight
Mini P.E.K.K.A Baby Dragon Witch Executioner Royal Ghost
Little Prince
Mini P.E.K.K.A Valkyrie Royal Ghost

Defense Synergies 0 17

Mini P.E.K.K.A
Valkyrie Baby Dragon Witch Executioner Royal Ghost
Valkyrie
Mini P.E.K.K.A Baby Dragon Witch Executioner Little Prince
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Mega Knight Little Prince
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost Mega Knight
Executioner
Mini P.E.K.K.A Valkyrie Mega Knight
Royal Ghost
Mini P.E.K.K.A Witch Mega Knight Little Prince
Mega Knight
Baby Dragon Witch Executioner Royal Ghost
Little Prince
Valkyrie Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Executioner
Mini P.E.K.K.A Valkyrie Witch Executioner Mega Knight
Mini P.E.K.K.A Witch Mega Knight Valkyrie Executioner
Mini P.E.K.K.A Witch Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Baby Dragon Executioner Royal Ghost Mega Knight
Baby Dragon Witch Executioner Little Prince
Valkyrie Baby Dragon Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie Royal Ghost Mega Knight Little Prince
Valkyrie Witch Executioner Baby Dragon Royal Ghost Mega Knight
Executioner Baby Dragon Witch
Mini P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Executioner Mega Knight Mini P.E.K.K.A Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch Executioner
Mega Knight Valkyrie Baby Dragon Witch Executioner Royal Ghost Little Prince
Valkyrie Baby Dragon Witch Executioner Royal Ghost Mega Knight Little Prince
Mini P.E.K.K.A
Valkyrie Royal Ghost Mega Knight Mini P.E.K.K.A Baby Dragon Witch Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch Royal Ghost
Mini P.E.K.K.A Valkyrie Baby Dragon Executioner Royal Ghost Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Witch Executioner Mega Knight
Executioner Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Witch Executioner
Valkyrie Baby Dragon Witch Executioner Mega Knight
Witch Mini P.E.K.K.A Valkyrie Baby Dragon Executioner Little Prince
Valkyrie Executioner Mega Knight Mini P.E.K.K.A Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Royal Ghost
Baby Dragon Executioner Royal Ghost
Baby Dragon
Valkyrie
Executioner Valkyrie Baby Dragon Mega Knight
Executioner Baby Dragon Witch
Baby Dragon Witch Executioner
Baby Dragon Executioner
Mini P.E.K.K.A
Valkyrie
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Witch Executioner
Baby Dragon Executioner Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
Valkyrie Baby Dragon Witch Mega Knight Little Prince
Baby Dragon Mega Knight
Baby Dragon
Valkyrie Baby Dragon Witch Executioner Mega Knight Little Prince
Witch
Baby Dragon Witch Executioner Royal Ghost
Baby Dragon Witch Mega Knight
Baby Dragon
Baby Dragon Witch Executioner Little Prince
Witch
Mini P.E.K.K.A
Mega Knight
Mega Knight
Witch
Baby Dragon Witch Executioner
Mini P.E.K.K.A Valkyrie Baby Dragon Executioner Mega Knight
Baby Dragon Executioner
Executioner Mega Knight
Baby Dragon Witch
Witch Executioner
Baby Dragon Witch Executioner Royal Ghost Mega Knight Little Prince

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