My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Bowler Giant Skeleton Electro Wizard
Fireball
Firecracker Goblin Barrel Skeleton Army Bowler Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Barrel Bowler Giant Skeleton
Mini P.E.K.K.A
Firecracker Bowler Giant Skeleton The Log Electro Wizard
Goblin Barrel
Firecracker Skeleton Army Bowler Giant Skeleton
Skeleton Army
Goblin Barrel
Bowler
Firecracker Mini P.E.K.K.A Goblin Barrel The Log Electro Wizard
Giant Skeleton
Firecracker Mini P.E.K.K.A Goblin Barrel The Log Electro Wizard
The Log
Mini P.E.K.K.A Bowler Giant Skeleton
Electro Wizard
Mini P.E.K.K.A Bowler Giant Skeleton

Defense Synergies 4 13

Firecracker
The Log Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Skeleton Army Bowler
Goblin Barrel
Skeleton Army
Firecracker Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Bowler
The Log Mini P.E.K.K.A Electro Wizard
Giant Skeleton
Firecracker Skeleton Army The Log Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Bowler Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Skeleton Army Bowler Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Bowler Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Bowler Giant Skeleton The Log
Skeleton Army Bowler The Log Firecracker Electro Wizard
Electro Wizard Firecracker
Bowler Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Bowler Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Firecracker Bowler Giant Skeleton The Log
Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Giant Skeleton The Log Electro Wizard
Skeleton Army Bowler Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Mini P.E.K.K.A Bowler The Log Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Bowler Electro Wizard
Firecracker Skeleton Army Bowler The Log Electro Wizard
The Log Firecracker Bowler Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeleton Army Bowler Firecracker Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Bowler Giant Skeleton Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Bowler The Log
Skeleton Army Giant Skeleton Mini P.E.K.K.A Bowler The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Giant Skeleton The Log Electro Wizard
Giant Skeleton Mini P.E.K.K.A Skeleton Army Bowler
Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Bowler Giant Skeleton
Skeleton Army Bowler Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Giant Skeleton
Firecracker Skeleton Army Bowler
Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A Bowler Giant Skeleton The Log
Bowler Firecracker Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker Bowler The Log Electro Wizard
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Mini P.E.K.K.A Bowler Electro Wizard
Firecracker Bowler The Log Electro Wizard
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bowler The Log Electro Wizard
Firecracker Bowler The Log
Bowler Giant Skeleton The Log
Bowler The Log
The Log
Firecracker The Log Bowler
Firecracker The Log Bowler Electro Wizard
Bowler The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A Bowler
The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker Bowler The Log
Electro Wizard Skeleton Army
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Bowler Electro Wizard
The Log Firecracker Bowler
Giant Skeleton
Firecracker
Firecracker Bowler Giant Skeleton The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Giant Skeleton The Log Electro Wizard

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