My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Witch Electro Dragon
Zap
Skeleton Army Dark Prince Witch
Barbarian Barrel
Skeleton Army Dark Prince Witch Executioner
The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Dark Prince Witch Electro Dragon Executioner
Fireball
Skeleton Army Witch Electro Dragon Executioner
Poison
Skeleton Army Witch Electro Dragon Executioner
Lightning
Mini P.E.K.K.A Dark Prince Witch Electro Dragon Executioner
Rocket
Witch Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Mini P.E.K.K.A Dark Prince Witch Electro Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror Dark Prince The Log
Mirror
The Log Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
Dark Prince
Mini P.E.K.K.A Witch Executioner
Witch
Dark Prince
Electro Dragon
Executioner
Executioner
Dark Prince Electro Dragon The Log
The Log
Mirror Mini P.E.K.K.A Executioner

Defense Synergies 2 19

Mini P.E.K.K.A
The Log Mirror Skeleton Army Witch Electro Dragon Executioner
Mirror
Skeleton Army Mini P.E.K.K.A Electro Dragon Executioner The Log
Skeleton Army
Mirror Mini P.E.K.K.A Electro Dragon Executioner The Log
Dark Prince
Witch Electro Dragon Executioner The Log
Witch
Mini P.E.K.K.A Dark Prince Electro Dragon The Log
Electro Dragon
Mini P.E.K.K.A Mirror Skeleton Army Dark Prince Witch The Log
Executioner
Mini P.E.K.K.A Mirror Skeleton Army Dark Prince The Log
The Log
Mini P.E.K.K.A Mirror Skeleton Army Dark Prince Witch Electro Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch Electro Dragon Executioner The Log
Mini P.E.K.K.A Skeleton Army Witch Dark Prince Electro Dragon Executioner
Mini P.E.K.K.A Skeleton Army Witch Dark Prince Electro Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince The Log
Skeleton Army The Log Dark Prince Electro Dragon Executioner
Witch Electro Dragon Executioner
Electro Dragon The Log
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince
Skeleton Army Witch Executioner Dark Prince Electro Dragon The Log
Executioner Witch Electro Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince Witch Electro Dragon The Log
Skeleton Army Executioner Mini P.E.K.K.A Dark Prince Witch Electro Dragon The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch Electro Dragon Executioner
Skeleton Army Dark Prince Witch Electro Dragon Executioner The Log
Witch Executioner The Log Dark Prince Electro Dragon
Mini P.E.K.K.A
Skeleton Army Dark Prince Mini P.E.K.K.A Witch Electro Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Mini P.E.K.K.A Electro Dragon Executioner The Log
Skeleton Army Mini P.E.K.K.A Dark Prince Witch Electro Dragon The Log
Mini P.E.K.K.A Skeleton Army Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch Executioner
Executioner Witch Electro Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Dark Prince
Electro Dragon Mini P.E.K.K.A Skeleton Army Dark Prince Witch The Log
Witch Skeleton Army
Mini P.E.K.K.A Dark Prince Witch Electro Dragon
Skeleton Army Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch Executioner
Skeleton Army Witch Electro Dragon Executioner
Skeleton Army Witch Electro Dragon Mini P.E.K.K.A Dark Prince Executioner The Log
Executioner Mini P.E.K.K.A Dark Prince Witch Electro Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon Executioner The Log
Electro Dragon The Log
Dark Prince The Log
Executioner Dark Prince The Log
Executioner Witch Electro Dragon
Witch Executioner The Log
The Log Electro Dragon Executioner
The Log Electro Dragon
Mini P.E.K.K.A Electro Dragon
Dark Prince Electro Dragon The Log
Electro Dragon Executioner
Executioner The Log
Electro Dragon
The Log
Witch Electro Dragon Executioner The Log
Electro Dragon Executioner The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Electro Dragon Executioner The Log
Witch Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Dark Prince Witch Electro Dragon Executioner
Witch
The Log Witch Electro Dragon Executioner
Witch Electro Dragon The Log
The Log
Witch Electro Dragon Executioner
Electro Dragon Witch
Mini P.E.K.K.A
Electro Dragon The Log
Electro Dragon
The Log
Skeleton Army Dark Prince Witch Electro Dragon
Witch Electro Dragon Executioner
The Log
Mini P.E.K.K.A Dark Prince Electro Dragon Executioner
The Log Electro Dragon Executioner
Dark Prince Electro Dragon Executioner
Electro Dragon Witch The Log
Witch Electro Dragon Executioner
Electro Dragon Dark Prince Witch Executioner The Log
Electro Dragon

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