My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Minion Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Ice Spirit X-Bow
The Log
Skeletons Ice Spirit Mini P.E.K.K.A X-Bow
Earthquake
Skeletons Elixir Collector X-Bow
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mega Minion Mini P.E.K.K.A
Fireball
Mega Minion Elixir Collector X-Bow
Poison
Mega Minion Elixir Collector X-Bow
Lightning
Mega Minion Mini P.E.K.K.A Elixir Collector X-Bow
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Mini P.E.K.K.A Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Mega Minion Fireball Mini P.E.K.K.A Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Mega Minion

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mega Minion Mini P.E.K.K.A X-Bow
Mega Minion
Ice Spirit Fireball X-Bow
Fireball
X-Bow Mega Minion The Log
Mini P.E.K.K.A
Ice Spirit X-Bow The Log
Elixir Collector
X-Bow
Fireball The Log Ice Spirit Mega Minion Mini P.E.K.K.A
The Log
X-Bow Fireball Mini P.E.K.K.A

Defense Synergies 7 10

Skeletons
X-Bow Ice Spirit Mega Minion Mini P.E.K.K.A The Log
Ice Spirit
Mini P.E.K.K.A X-Bow Skeletons Mega Minion Fireball The Log
Mega Minion
Skeletons Ice Spirit X-Bow The Log
Fireball
X-Bow The Log Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Fireball
Elixir Collector
X-Bow
Skeletons Ice Spirit Fireball The Log Mega Minion
The Log
Fireball Mini P.E.K.K.A X-Bow Skeletons Ice Spirit Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball X-Bow The Log
Mini P.E.K.K.A Skeletons Ice Spirit Mega Minion X-Bow The Log
Mini P.E.K.K.A Skeletons Mega Minion
Mini P.E.K.K.A Skeletons Mega Minion
Fireball Mini P.E.K.K.A X-Bow The Log
Fireball The Log Skeletons Mega Minion X-Bow
Mega Minion Ice Spirit Fireball X-Bow
Fireball X-Bow The Log
Mini P.E.K.K.A Skeletons X-Bow
Skeletons Ice Spirit Mini P.E.K.K.A
Skeletons Mega Minion Fireball X-Bow The Log
Mega Minion Fireball
Mini P.E.K.K.A Skeletons Ice Spirit Fireball X-Bow The Log
Fireball Ice Spirit Mega Minion Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A X-Bow
Ice Spirit Fireball Mini P.E.K.K.A X-Bow The Log
Skeletons Fireball Mini P.E.K.K.A X-Bow
Ice Spirit Fireball Mega Minion X-Bow The Log
The Log Ice Spirit Mega Minion Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball X-Bow
Fireball Mega Minion Mini P.E.K.K.A X-Bow The Log
Skeletons Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball X-Bow The Log
Skeletons Mini P.E.K.K.A
Fireball Skeletons Ice Spirit
Mini P.E.K.K.A Skeletons Mega Minion Fireball
Mini P.E.K.K.A
Skeletons Ice Spirit Mega Minion Fireball Mini P.E.K.K.A X-Bow The Log
Skeletons Mega Minion
Mega Minion Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Skeletons Fireball
Fireball
Skeletons Ice Spirit Mega Minion Fireball Mini P.E.K.K.A X-Bow The Log
Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Mega Minion
The Log
Fireball X-Bow The Log Ice Spirit
Fireball The Log X-Bow
Fireball Mini P.E.K.K.A X-Bow
Fireball X-Bow The Log
Fireball
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Ice Spirit Fireball
Mega Minion
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow
Ice Spirit Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball X-Bow
Fireball Mega Minion
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Fireball
Fireball
Mega Minion
Ice Spirit Fireball The Log
Fireball
Fireball X-Bow The Log

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