My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Hunter Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Miner Sparky
Giant Snowball
Hog Rider Miner
Zap
Sparky
Barbarian Barrel
Valkyrie Wizard Hunter Sparky
The Log
Mini P.E.K.K.A Hog Rider Hunter Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Hunter Miner Sparky
Fireball
Hog Rider Wizard Hunter Sparky
Poison
Wizard Hunter Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Hunter Sparky
Rocket
Valkyrie Hog Rider Wizard Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Mini P.E.K.K.A Valkyrie Hog Rider Hunter Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Sparky Valkyrie Hog Rider Wizard Hunter
Valkyrie
Hog Rider Mini P.E.K.K.A Giant Wizard Hunter Sparky
Hog Rider
Valkyrie Mini P.E.K.K.A Giant Wizard Hunter
Giant
Mini P.E.K.K.A Hunter Miner Sparky Valkyrie Hog Rider Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Giant Miner Sparky
Hunter
Giant Mini P.E.K.K.A Valkyrie Hog Rider Sparky
Miner
Giant Wizard Sparky
Sparky
Mini P.E.K.K.A Giant Valkyrie Wizard Hunter Miner

Defense Synergies 0 6

Mini P.E.K.K.A
Valkyrie Wizard Hunter
Valkyrie
Mini P.E.K.K.A Wizard Hunter Sparky
Hog Rider
Giant
Wizard
Mini P.E.K.K.A Valkyrie
Hunter
Mini P.E.K.K.A Valkyrie
Miner
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Mini P.E.K.K.A Hunter Sparky Valkyrie
Mini P.E.K.K.A Hunter Sparky Valkyrie
Mini P.E.K.K.A Hunter Sparky Valkyrie
Mini P.E.K.K.A Valkyrie Sparky
Valkyrie Hunter
Hunter Wizard
Valkyrie Sparky
Mini P.E.K.K.A Hunter Sparky
Mini P.E.K.K.A Valkyrie Hunter Miner Sparky
Valkyrie Wizard Hunter
Hunter Wizard
Mini P.E.K.K.A Hunter Sparky Valkyrie Wizard
Valkyrie Wizard Sparky Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Sparky Hunter
Mini P.E.K.K.A Hunter Sparky
Wizard Sparky Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Wizard Hunter
Valkyrie Wizard Hunter
Mini P.E.K.K.A Sparky Hunter
Valkyrie Wizard Mini P.E.K.K.A Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Wizard Hunter Miner
Mini P.E.K.K.A Valkyrie Hunter Sparky
Mini P.E.K.K.A Valkyrie Hunter Sparky
Mini P.E.K.K.A Valkyrie Hunter Sparky
Wizard Hunter
Mini P.E.K.K.A Sparky Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter Sparky
Mini P.E.K.K.A Valkyrie Sparky
Sparky
Mini P.E.K.K.A Valkyrie Hunter Sparky
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Hunter Sparky
Wizard Valkyrie Sparky
Sparky Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Mini P.E.K.K.A Wizard Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Miner
Miner Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky
Wizard Hunter
Wizard Sparky
Wizard Hunter
Miner Wizard
Mini P.E.K.K.A Sparky
Miner Valkyrie Wizard Sparky
Wizard
Hunter Miner Sparky
Sparky
Wizard Hunter Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Hunter Sparky
Valkyrie Wizard Miner
Sparky
Wizard
Sparky
Valkyrie Wizard Hunter Sparky
Miner Wizard Hunter Sparky
Wizard Miner Sparky
Miner Sparky
Wizard Hunter Sparky
Wizard
Mini P.E.K.K.A Sparky
Wizard Hunter Miner Sparky
Sparky
Sparky
Wizard Sparky
Wizard Hunter
Miner Mini P.E.K.K.A Valkyrie Wizard Hunter Sparky
Wizard
Sparky
Sparky
Sparky
Miner Sparky

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