My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers Skeleton Army Bandit
Giant Snowball
Goblin Gang Hog Rider Wall Breakers Skeleton Army Witch
Zap
Goblin Gang Firecracker Wall Breakers Skeleton Army Witch Bandit
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Skeleton Army Witch Bandit
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Skeleton Army Witch Bandit
Earthquake
Goblin Gang Firecracker Hog Rider Skeleton Army Witch
Arrows
Goblin Gang Firecracker Wall Breakers Skeleton Army Witch
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Skeleton Army Witch Bandit
Fireball
Goblin Gang Firecracker Hog Rider Wall Breakers Skeleton Army Witch Bandit
Poison
Goblin Gang Firecracker Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Firecracker Skeleton Army Bandit Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Firecracker Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A Bandit
Firecracker
Hog Rider Goblin Gang Mini P.E.K.K.A Wall Breakers Bandit
Mini P.E.K.K.A
Goblin Gang Firecracker Hog Rider
Hog Rider
Goblin Gang Firecracker Mini P.E.K.K.A Witch Bandit
Wall Breakers
Firecracker
Skeleton Army
Witch
Hog Rider Bandit
Bandit
Goblin Gang Firecracker Hog Rider Witch

Defense Synergies 0 11

Goblin Gang
Firecracker Mini P.E.K.K.A Skeleton Army Bandit
Firecracker
Goblin Gang Mini P.E.K.K.A Skeleton Army Bandit
Mini P.E.K.K.A
Goblin Gang Firecracker Skeleton Army Witch
Hog Rider
Wall Breakers
Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Witch
Mini P.E.K.K.A Bandit
Bandit
Goblin Gang Firecracker Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker Witch Bandit
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Bandit
Mini P.E.K.K.A Skeleton Army Witch Goblin Gang Firecracker Bandit
Firecracker Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Firecracker Bandit
Goblin Gang Firecracker Witch
Bandit
Mini P.E.K.K.A Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Bandit
Goblin Gang Skeleton Army Witch Firecracker Bandit
Goblin Gang Firecracker Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang Witch Bandit
Skeleton Army Goblin Gang Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Mini P.E.K.K.A Bandit
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army Witch
Goblin Gang Firecracker Skeleton Army Witch Bandit
Witch Firecracker Bandit
Mini P.E.K.K.A
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Bandit
Bandit Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Skeleton Army Bandit Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Bandit
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Bandit
Firecracker Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Bandit
Mini P.E.K.K.A Skeleton Army
Firecracker Mini P.E.K.K.A Skeleton Army Witch Bandit
Witch Goblin Gang Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang Witch Bandit
Firecracker Skeleton Army Witch
Goblin Gang Skeleton Army Witch Firecracker Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Bandit
Goblin Gang Mini P.E.K.K.A
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Witch Bandit
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit
Firecracker Witch
Firecracker Witch
Witch
Firecracker Witch Bandit
Witch Bandit
Firecracker Bandit
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Bandit
Firecracker
Firecracker
Goblin Gang Skeleton Army Witch Bandit
Firecracker Witch
Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Bandit

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