My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Golem Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Ice Wizard Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Ice Wizard Electro Wizard Magic Archer
Fireball
Firecracker Ice Wizard Electro Wizard Magic Archer
Poison
Firecracker Guards Ice Wizard Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Ice Wizard Mini P.E.K.K.A Electro Wizard Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Ice Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Firecracker Golem The Log Ice Wizard Electro Wizard Magic Archer
Guards
The Log
Golem
Firecracker Mini P.E.K.K.A The Log Ice Wizard Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Guards Golem Magic Archer
Ice Wizard
Mini P.E.K.K.A Golem
Electro Wizard
Mini P.E.K.K.A Golem Magic Archer
Magic Archer
Mini P.E.K.K.A Golem The Log Electro Wizard

Defense Synergies 3 15

Firecracker
The Log Mini P.E.K.K.A Guards Ice Wizard Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Guards Ice Wizard Magic Archer
Guards
Firecracker Mini P.E.K.K.A The Log Ice Wizard Electro Wizard Magic Archer
Golem
The Log
Firecracker Mini P.E.K.K.A Guards Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Firecracker Mini P.E.K.K.A Guards The Log
Electro Wizard
Mini P.E.K.K.A Firecracker Guards The Log Magic Archer
Magic Archer
Mini P.E.K.K.A Guards The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Firecracker The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A Firecracker Guards Ice Wizard Electro Wizard
Firecracker Mini P.E.K.K.A The Log
The Log Firecracker Guards Ice Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker Ice Wizard Magic Archer
The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Ice Wizard
Guards Firecracker Mini P.E.K.K.A Ice Wizard Electro Wizard
Guards Ice Wizard Electro Wizard Firecracker The Log Magic Archer
Firecracker Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Guards The Log Ice Wizard Electro Wizard
Firecracker Mini P.E.K.K.A Guards The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker Guards The Log Ice Wizard Electro Wizard Magic Archer
The Log Firecracker Guards Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Firecracker Mini P.E.K.K.A Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A The Log Magic Archer
Guards Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Guards
Firecracker Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Guards Ice Wizard Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Mini P.E.K.K.A The Log Magic Archer
Guards
Mini P.E.K.K.A Guards
Guards The Log Electro Wizard
Mini P.E.K.K.A Guards
Firecracker Magic Archer
Guards Electro Wizard Firecracker Mini P.E.K.K.A The Log Magic Archer
Firecracker Mini P.E.K.K.A The Log Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards The Log
Firecracker The Log Ice Wizard Electro Wizard Magic Archer
The Log Magic Archer
Firecracker Guards The Log
Firecracker The Log Magic Archer
Firecracker Ice Wizard Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Ice Wizard Magic Archer
The Log Firecracker
Mini P.E.K.K.A Guards Electro Wizard
Firecracker The Log Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker The Log Ice Wizard Magic Archer
Firecracker The Log Ice Wizard Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Ice Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker Guards
Mini P.E.K.K.A
The Log Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Magic Archer
Electro Wizard Guards Magic Archer
Firecracker Ice Wizard Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
The Log Firecracker Magic Archer
Firecracker
Firecracker Guards The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Electro Wizard Magic Archer

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