My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Tornado Mini P.E.K.K.A Lumberjack Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Earthquake Tornado Mini P.E.K.K.A

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant Mini P.E.K.K.A Tornado Balloon
Mini P.E.K.K.A
Giant Earthquake Wizard Rage Tornado Lumberjack
Giant
Earthquake Mini P.E.K.K.A Rage Wizard Tornado Balloon Lumberjack
Wizard
Tornado Mini P.E.K.K.A Giant Rage Balloon Lumberjack
Rage
Giant Balloon Mini P.E.K.K.A Wizard
Tornado
Wizard Earthquake Mini P.E.K.K.A Giant Balloon
Balloon
Rage Lumberjack Earthquake Giant Wizard Tornado
Lumberjack
Balloon Mini P.E.K.K.A Giant Wizard

Defense Synergies 1 5

Earthquake
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Earthquake Wizard Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A Lumberjack
Rage
Tornado
Wizard Earthquake Mini P.E.K.K.A
Balloon
Lumberjack
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Tornado Lumberjack
Mini P.E.K.K.A Lumberjack
Earthquake Mini P.E.K.K.A Tornado Lumberjack
Tornado Earthquake Lumberjack
Tornado Wizard
Earthquake
Mini P.E.K.K.A Tornado Lumberjack
Tornado Mini P.E.K.K.A Lumberjack
Earthquake Wizard Tornado Lumberjack
Wizard Tornado
Mini P.E.K.K.A Lumberjack Earthquake Wizard
Wizard Earthquake Mini P.E.K.K.A Tornado Lumberjack
Mini P.E.K.K.A Lumberjack
Tornado Mini P.E.K.K.A Lumberjack
Wizard Mini P.E.K.K.A Tornado Lumberjack
Wizard Tornado Lumberjack
Earthquake Wizard Tornado Lumberjack
Mini P.E.K.K.A Tornado Lumberjack
Wizard Earthquake Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Tornado
Mini P.E.K.K.A Lumberjack
Wizard Tornado
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Lumberjack
Tornado
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Mini P.E.K.K.A Tornado Lumberjack
Earthquake Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado
Earthquake
Earthquake
Wizard Earthquake
Wizard Tornado
Earthquake Wizard Tornado
Earthquake Wizard Tornado
Wizard Tornado
Mini P.E.K.K.A Tornado Lumberjack
Earthquake Wizard Tornado
Wizard Tornado
Earthquake
Earthquake
Earthquake
Earthquake Wizard
Earthquake Wizard
Earthquake Tornado
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Wizard
Earthquake Wizard Tornado
Earthquake
Wizard Tornado
Tornado
Earthquake
Earthquake Tornado Wizard
Earthquake Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Wizard
Mini P.E.K.K.A
Earthquake Wizard
Earthquake Wizard
Earthquake
Wizard Tornado
Mini P.E.K.K.A Wizard Lumberjack
Earthquake Wizard
Tornado
Tornado
Tornado
Tornado

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