My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Furnace Wizard Witch Magic Archer
The Log
Mini P.E.K.K.A Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Magic Archer
Fireball
Furnace Wizard Witch Magic Archer
Poison
Furnace Wizard Witch Magic Archer
Lightning
Mini P.E.K.K.A Furnace Wizard Witch Magic Archer
Rocket
Furnace Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Mini P.E.K.K.A Furnace Magic Archer Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Void Mini P.E.K.K.A Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Furnace Wizard Rage Magic Archer
Furnace
Mini P.E.K.K.A Giant
Giant
Mini P.E.K.K.A Rage Furnace Wizard Void Witch Magic Archer
Wizard
Mini P.E.K.K.A Giant Rage
Rage
Giant Witch Mini P.E.K.K.A Wizard
Void
Giant
Witch
Rage Giant
Magic Archer
Mini P.E.K.K.A Giant

Defense Synergies 0 5

Mini P.E.K.K.A
Furnace Wizard Witch Magic Archer
Furnace
Mini P.E.K.K.A Magic Archer
Giant
Wizard
Mini P.E.K.K.A
Rage
Void
Witch
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Magic Archer
Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace Witch Void
Mini P.E.K.K.A Witch Furnace
Mini P.E.K.K.A
Furnace Magic Archer
Furnace Wizard Void Witch Magic Archer
Void Magic Archer
Mini P.E.K.K.A Witch Furnace
Mini P.E.K.K.A
Witch Furnace Wizard Magic Archer
Furnace Wizard Witch Magic Archer
Mini P.E.K.K.A Furnace Wizard Witch
Wizard Mini P.E.K.K.A Furnace Witch Magic Archer
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Wizard Mini P.E.K.K.A Furnace Witch
Furnace Wizard Witch Magic Archer
Furnace Wizard Witch Magic Archer
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Void Witch
Void Mini P.E.K.K.A Wizard Magic Archer
Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Furnace Wizard Witch Magic Archer
Mini P.E.K.K.A Furnace Void Witch
Mini P.E.K.K.A
Void Mini P.E.K.K.A Witch Magic Archer
Witch
Mini P.E.K.K.A Witch
Void
Mini P.E.K.K.A Wizard Witch
Wizard Furnace Witch Magic Archer
Witch Mini P.E.K.K.A Furnace Magic Archer
Mini P.E.K.K.A Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer
Void Magic Archer
Void Magic Archer
Void
Wizard Furnace Magic Archer
Wizard Furnace Witch Magic Archer
Furnace Wizard Witch Magic Archer
Wizard Magic Archer
Void Wizard
Mini P.E.K.K.A Void
Void Wizard Magic Archer
Void Wizard Magic Archer
Void Magic Archer
Void Magic Archer
Furnace Magic Archer
Furnace Wizard Witch Magic Archer
Magic Archer Furnace Wizard
Mini P.E.K.K.A
Void Mini P.E.K.K.A Wizard Magic Archer
Wizard Witch Magic Archer
Void Magic Archer
Wizard Void
Void
Void
Furnace Wizard Witch Magic Archer
Witch
Void Wizard Witch Magic Archer
Void Wizard Witch Magic Archer
Void Magic Archer
Furnace Wizard Witch Magic Archer
Wizard Void Witch
Mini P.E.K.K.A Void
Void Wizard Magic Archer
Void Magic Archer
Wizard Magic Archer
Void Witch Magic Archer
Wizard Witch Magic Archer
Void Mini P.E.K.K.A Wizard Magic Archer
Wizard Magic Archer
Void
Witch Magic Archer
Void Witch Magic Archer
Void Witch Magic Archer

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