My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Inferno Dragon
Giant Snowball
Minions Musketeer Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Musketeer Valkyrie
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Valkyrie Inferno Dragon
Fireball
Minions Musketeer Inferno Dragon
Poison
Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Inferno Dragon
Rocket
Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie Freeze Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Mini P.E.K.K.A Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Freeze
Minions
Giant Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A
Giant Arrows Minions Musketeer Valkyrie
Musketeer
Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Musketeer Minions Mini P.E.K.K.A Giant
Giant
Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie
Freeze
Arrows
Inferno Dragon
Minions

Defense Synergies 2 8

Arrows
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Musketeer Freeze
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Freeze
Musketeer
Valkyrie Minions Mini P.E.K.K.A
Valkyrie
Minions Musketeer Arrows Mini P.E.K.K.A Freeze
Giant
Freeze
Minions Mini P.E.K.K.A Valkyrie
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie
Mini P.E.K.K.A Inferno Dragon Minions Musketeer Valkyrie
Mini P.E.K.K.A Minions Musketeer Valkyrie Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Freeze Minions Musketeer Valkyrie
Minions Musketeer Inferno Dragon Arrows Freeze
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Inferno Dragon Minions Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Arrows Musketeer Freeze
Arrows Minions Musketeer Inferno Dragon
Mini P.E.K.K.A Minions Musketeer Valkyrie Freeze
Valkyrie Arrows Minions Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Freeze Inferno Dragon
Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Musketeer Valkyrie
Arrows Valkyrie Freeze Minions Musketeer Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Valkyrie Arrows Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Musketeer Valkyrie Inferno Dragon
Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Inferno Dragon
Arrows Minions Musketeer Freeze
Mini P.E.K.K.A Minions Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Dragon
Freeze Minions Mini P.E.K.K.A Valkyrie Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Musketeer Valkyrie
Minions Mini P.E.K.K.A Musketeer Valkyrie Freeze Inferno Dragon
Arrows Minions Valkyrie Mini P.E.K.K.A Musketeer Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Freeze
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie Freeze
Arrows Valkyrie
Arrows Minions Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Minions Mini P.E.K.K.A Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Minions Musketeer Freeze
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Valkyrie
Inferno Dragon
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Minions Musketeer Freeze
Mini P.E.K.K.A
Arrows Musketeer
Arrows Freeze
Arrows
Minions Musketeer Freeze
Arrows Musketeer
Freeze
Arrows
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Minions Musketeer Freeze
Musketeer
Musketeer Freeze

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