My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Barbarian Barrel Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Baby Dragon Night Witch
Zap
Flying Machine Night Witch
Barbarian Barrel
Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Mini P.E.K.K.A Flying Machine Baby Dragon Night Witch
Fireball
Flying Machine Baby Dragon Night Witch
Poison
Flying Machine Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Mini P.E.K.K.A Flying Machine Baby Dragon Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Rage Mini P.E.K.K.A Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Barbarian Barrel Rage Baby Dragon Golem
Flying Machine
Barbarian Barrel Baby Dragon Golem
Rocket
Golem
Barbarian Barrel
Mini P.E.K.K.A Flying Machine Baby Dragon Golem
Rage
Mini P.E.K.K.A Night Witch
Baby Dragon
Golem Mini P.E.K.K.A Flying Machine Barbarian Barrel
Golem
Baby Dragon Night Witch Mini P.E.K.K.A Flying Machine Rocket Barbarian Barrel
Night Witch
Golem Rage

Defense Synergies 0 6

Mini P.E.K.K.A
Barbarian Barrel Baby Dragon
Flying Machine
Barbarian Barrel Baby Dragon
Rocket
Barbarian Barrel
Mini P.E.K.K.A Flying Machine Baby Dragon Night Witch
Rage
Baby Dragon
Mini P.E.K.K.A Flying Machine Barbarian Barrel
Golem
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Flying Machine Night Witch
Mini P.E.K.K.A Rocket Night Witch
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Rocket Barbarian Barrel
Barbarian Barrel Flying Machine Baby Dragon Night Witch
Rocket Flying Machine Baby Dragon Night Witch
Rocket Flying Machine Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Barbarian Barrel Night Witch
Flying Machine Barbarian Barrel Baby Dragon Night Witch
Flying Machine Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Flying Machine Rocket
Rocket Mini P.E.K.K.A Barbarian Barrel Baby Dragon Night Witch
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch
Flying Machine Barbarian Barrel Baby Dragon Night Witch
Barbarian Barrel Baby Dragon Flying Machine
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Barbarian Barrel Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Flying Machine Rocket Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Barbarian Barrel Night Witch
Mini P.E.K.K.A Night Witch
Rocket Flying Machine Baby Dragon
Mini P.E.K.K.A Rocket Flying Machine Night Witch
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A Flying Machine Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Flying Machine
Rocket
Mini P.E.K.K.A Rocket Night Witch
Flying Machine Baby Dragon
Mini P.E.K.K.A Flying Machine Rocket Barbarian Barrel Baby Dragon Night Witch
Mini P.E.K.K.A Flying Machine Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Rocket Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Rocket Barbarian Barrel
Rocket Barbarian Barrel Baby Dragon
Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Flying Machine
Rocket Mini P.E.K.K.A Night Witch
Rocket Flying Machine Barbarian Barrel
Flying Machine Rocket Baby Dragon
Flying Machine Rocket Barbarian Barrel Baby Dragon
Flying Machine Rocket Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Rocket Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel
Mini P.E.K.K.A Rocket Night Witch
Rocket Mini P.E.K.K.A Flying Machine Barbarian Barrel Baby Dragon
Rocket Flying Machine Barbarian Barrel Baby Dragon
Rocket Baby Dragon Night Witch
Rocket
Rocket
Rocket Flying Machine Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Flying Machine Baby Dragon Night Witch
Rocket Flying Machine
Mini P.E.K.K.A Night Witch
Rocket Night Witch
Rocket
Rocket
Flying Machine Rocket Barbarian Barrel Night Witch
Rocket Flying Machine Baby Dragon
Barbarian Barrel
Mini P.E.K.K.A Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Rocket
Flying Machine
Flying Machine Rocket Baby Dragon
Flying Machine Rocket
Flying Machine Rocket Barbarian Barrel Baby Dragon

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