My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Hunter Giant Skeleton Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Giant Skeleton Ram Rider
Giant Snowball
Royal Recruits Clone Ram Rider
Zap
Clone Ram Rider
Barbarian Barrel
Royal Recruits Wizard Clone Hunter Giant Skeleton Magic Archer
The Log
Royal Recruits Mini P.E.K.K.A Clone Hunter Giant Skeleton Ram Rider
Earthquake
Clone
Arrows
Royal Recruits Clone
Royal Delivery
Royal Recruits Mini P.E.K.K.A Wizard Clone Hunter Giant Skeleton Magic Archer Ram Rider
Fireball
Wizard Clone Hunter Magic Archer Ram Rider
Poison
Royal Recruits Wizard Clone Hunter Magic Archer
Lightning
Mini P.E.K.K.A Wizard Hunter Magic Archer Ram Rider
Rocket
Wizard Hunter Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Mini P.E.K.K.A Hunter Magic Archer Wizard Ram Rider Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Mini P.E.K.K.A Hunter Magic Archer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Clone Magic Archer Ram Rider
Mini P.E.K.K.A
Wizard Hunter Giant Skeleton Magic Archer Ram Rider
Wizard
Mini P.E.K.K.A Giant Skeleton Ram Rider
Clone
Giant Skeleton Royal Recruits Magic Archer
Hunter
Mini P.E.K.K.A Giant Skeleton Ram Rider
Giant Skeleton
Clone Mini P.E.K.K.A Wizard Hunter Magic Archer
Magic Archer
Ram Rider Royal Recruits Mini P.E.K.K.A Clone Giant Skeleton
Ram Rider
Magic Archer Royal Recruits Mini P.E.K.K.A Wizard Hunter

Defense Synergies 0 9

Royal Recruits
Mini P.E.K.K.A
Wizard Hunter Magic Archer Ram Rider
Wizard
Mini P.E.K.K.A Giant Skeleton
Clone
Hunter
Mini P.E.K.K.A Giant Skeleton Ram Rider
Giant Skeleton
Wizard Hunter Magic Archer
Magic Archer
Mini P.E.K.K.A Giant Skeleton Ram Rider
Ram Rider
Mini P.E.K.K.A Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Hunter Royal Recruits Ram Rider
Mini P.E.K.K.A Hunter Ram Rider Royal Recruits Giant Skeleton
Royal Recruits Mini P.E.K.K.A Hunter Ram Rider
Royal Recruits Mini P.E.K.K.A Giant Skeleton
Hunter Magic Archer
Hunter Ram Rider Wizard Magic Archer
Royal Recruits Giant Skeleton Magic Archer Ram Rider
Mini P.E.K.K.A Hunter Royal Recruits
Royal Recruits Mini P.E.K.K.A Hunter Giant Skeleton
Royal Recruits Wizard Hunter Giant Skeleton Magic Archer Ram Rider
Hunter Wizard Magic Archer Ram Rider
Royal Recruits Mini P.E.K.K.A Hunter Wizard Giant Skeleton Ram Rider
Wizard Royal Recruits Mini P.E.K.K.A Hunter Magic Archer
Royal Recruits Mini P.E.K.K.A Hunter Ram Rider
Royal Recruits Mini P.E.K.K.A Hunter Ram Rider
Wizard Royal Recruits Mini P.E.K.K.A Hunter
Royal Recruits Wizard Hunter Magic Archer Ram Rider
Wizard Hunter Royal Recruits Giant Skeleton Magic Archer Ram Rider
Mini P.E.K.K.A Royal Recruits Hunter Ram Rider
Royal Recruits Wizard Mini P.E.K.K.A Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Wizard Hunter Magic Archer
Royal Recruits Giant Skeleton Mini P.E.K.K.A Hunter Ram Rider
Royal Recruits Mini P.E.K.K.A Hunter Giant Skeleton Ram Rider
Royal Recruits Giant Skeleton Mini P.E.K.K.A Hunter Ram Rider
Wizard Hunter Magic Archer Ram Rider
Royal Recruits Mini P.E.K.K.A Hunter Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton Royal Recruits Hunter
Royal Recruits Giant Skeleton Mini P.E.K.K.A Magic Archer
Royal Recruits
Royal Recruits Mini P.E.K.K.A Hunter Giant Skeleton
Royal Recruits Giant Skeleton
Royal Recruits Mini P.E.K.K.A Giant Skeleton Wizard Hunter Ram Rider
Royal Recruits Wizard Magic Archer
Royal Recruits Mini P.E.K.K.A Hunter Giant Skeleton Magic Archer
Royal Recruits Mini P.E.K.K.A Wizard Hunter Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Giant Skeleton
Magic Archer Ram Rider
Giant Skeleton Magic Archer
Royal Recruits Giant Skeleton
Wizard Magic Archer
Wizard Hunter Magic Archer Ram Rider
Wizard Magic Archer
Wizard Hunter Magic Archer Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A
Royal Recruits Wizard Magic Archer Ram Rider
Wizard Magic Archer
Hunter Magic Archer
Magic Archer
Magic Archer
Wizard Hunter Magic Archer
Magic Archer Royal Recruits Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Hunter Magic Archer
Wizard Magic Archer
Giant Skeleton Magic Archer
Wizard
Royal Recruits
Wizard Hunter Magic Archer
Wizard Hunter Magic Archer Ram Rider
Wizard Magic Archer Ram Rider
Magic Archer
Wizard Hunter Magic Archer
Wizard
Mini P.E.K.K.A
Wizard Hunter Magic Archer
Magic Archer
Giant Skeleton
Wizard Magic Archer
Royal Recruits Magic Archer
Wizard Hunter Magic Archer Ram Rider
Mini P.E.K.K.A Wizard Hunter Magic Archer
Wizard Magic Archer
Giant Skeleton
Royal Recruits
Royal Recruits Giant Skeleton Magic Archer
Magic Archer
Royal Recruits Giant Skeleton Magic Archer

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