My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Cannon Goblin Gang Hog Rider
Zap
Bats Archers Cannon Goblin Gang
Barbarian Barrel
Archers Cannon Goblin Gang
The Log
Archers Cannon Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Archers Cannon Goblin Gang Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Archers Cannon Goblin Gang Hog Rider
Poison
Bats Archers Cannon Goblin Gang
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Cannon Goblin Gang Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A
Archers
Arrows Mini P.E.K.K.A Hog Rider
Arrows
Fireball Hog Rider Archers Mini P.E.K.K.A
Cannon
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Bats Archers Arrows Goblin Gang Hog Rider
Hog Rider
Bats Arrows Goblin Gang Fireball Archers Mini P.E.K.K.A

Defense Synergies 0 13

Bats
Cannon Mini P.E.K.K.A
Archers
Cannon Goblin Gang Mini P.E.K.K.A
Arrows
Cannon Fireball Mini P.E.K.K.A
Cannon
Bats Archers Arrows Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang
Archers Cannon Mini P.E.K.K.A
Fireball
Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Arrows Cannon Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Mini P.E.K.K.A Bats Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Bats Archers
Cannon Mini P.E.K.K.A Bats Goblin Gang
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Bats Archers Cannon
Bats Archers Arrows Cannon Goblin Gang Fireball
Arrows Cannon Fireball
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Cannon Mini P.E.K.K.A
Bats Archers Goblin Gang Arrows Cannon Fireball
Arrows Bats Archers Goblin Gang Fireball
Cannon Mini P.E.K.K.A Bats Goblin Gang Fireball
Fireball Bats Arrows Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Fireball Mini P.E.K.K.A
Bats Arrows Cannon Goblin Gang Fireball Mini P.E.K.K.A
Arrows Cannon Fireball Bats Archers Goblin Gang
Arrows Bats Archers Cannon Fireball
Mini P.E.K.K.A Cannon
Goblin Gang Bats Archers Arrows Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Fireball
Fireball Archers Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Fireball
Cannon Goblin Gang Mini P.E.K.K.A
Arrows Fireball Bats Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers Fireball
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A
Cannon Goblin Gang
Bats Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Cannon Goblin Gang Fireball
Archers Cannon Fireball
Goblin Gang Bats Archers Fireball Mini P.E.K.K.A
Bats Arrows Archers Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats
Archers Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Archers Arrows Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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