My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Baby Dragon Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Electro Wizard Sparky
The Log
Mini P.E.K.K.A Ram Rider Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard Ram Rider Sparky
Fireball
Baby Dragon Electro Wizard Ram Rider Sparky
Poison
Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Baby Dragon Poison Electro Wizard Ram Rider Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Baby Dragon Poison Electro Wizard

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Baby Dragon Electro Wizard Ram Rider Mega Knight
Baby Dragon
Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard Ram Rider Sparky Mega Knight
Poison
P.E.K.K.A Baby Dragon Ram Rider Mega Knight
P.E.K.K.A
Poison Electro Wizard Baby Dragon Ram Rider
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Baby Dragon Ram Rider Sparky Mega Knight
Ram Rider
Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A Electro Wizard Mega Knight
Sparky
Mini P.E.K.K.A Baby Dragon Electro Wizard
Mega Knight
Mini P.E.K.K.A Baby Dragon Poison Electro Wizard Ram Rider

Defense Synergies 1 10

Mini P.E.K.K.A
Electro Wizard Baby Dragon Ram Rider
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Poison
Electro Wizard Sparky Mega Knight
P.E.K.K.A
Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Poison P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Electro Wizard
Sparky
Poison
Mega Knight
Baby Dragon Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Ram Rider Sparky Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Poison P.E.K.K.A Sparky Mega Knight
Baby Dragon Electro Wizard Mega Knight
Electro Wizard Ram Rider Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A Electro Wizard Ram Rider Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Poison Electro Wizard Baby Dragon Ram Rider Mega Knight
Baby Dragon Poison Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Electro Wizard Ram Rider
Sparky Mega Knight Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard
Mega Knight Baby Dragon Electro Wizard Ram Rider
Baby Dragon Poison Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Ram Rider
Mega Knight Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A Electro Wizard Sparky
Poison Electro Wizard Mini P.E.K.K.A Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard Ram Rider Sparky
P.E.K.K.A Mini P.E.K.K.A Ram Rider Sparky Mega Knight
Poison Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Baby Dragon Poison Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Ram Rider Sparky
Baby Dragon Sparky Mega Knight
Electro Wizard Sparky Mini P.E.K.K.A Baby Dragon Poison P.E.K.K.A
Poison Mega Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Sparky
Poison Baby Dragon Electro Wizard Ram Rider
Baby Dragon Poison Sparky
Poison Sparky
Poison Baby Dragon Sparky Mega Knight
Poison Baby Dragon Ram Rider
Baby Dragon Poison Sparky
Poison Baby Dragon Ram Rider
Poison Ram Rider
Mini P.E.K.K.A Poison Electro Wizard Sparky
Poison Electro Wizard Ram Rider Sparky
Poison Baby Dragon
Poison Baby Dragon Sparky
Baby Dragon Poison
Baby Dragon Poison Sparky
Baby Dragon Poison Sparky
Baby Dragon Poison Sparky Mega Knight
Poison Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Baby Dragon Poison Electro Wizard Sparky Mega Knight
Baby Dragon Poison Mega Knight
Baby Dragon Poison Sparky Mega Knight
Poison
Sparky
Baby Dragon Poison
Poison Baby Dragon Sparky Mega Knight
Poison Baby Dragon Electro Wizard Ram Rider Sparky
Baby Dragon Poison Ram Rider Sparky Mega Knight
Poison Baby Dragon Sparky
Poison Baby Dragon Electro Wizard Sparky
Electro Wizard Poison
Mini P.E.K.K.A Sparky
Poison Sparky Mega Knight
Poison Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Poison Sparky
Electro Wizard
Poison Baby Dragon Electro Wizard Ram Rider
Poison Mini P.E.K.K.A Baby Dragon Electro Wizard Sparky Mega Knight
Baby Dragon Poison
Poison Sparky
P.E.K.K.A Sparky Mega Knight
Baby Dragon Poison Electro Wizard Sparky
Poison Electro Wizard
Poison Baby Dragon Electro Wizard Sparky Mega Knight

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