My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram Baby Dragon Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Battle Ram Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Battle Ram Sparky
Giant Snowball
Goblin Gang Skeleton Barrel Battle Ram Baby Dragon
Zap
Goblin Gang Skeleton Barrel Firecracker Battle Ram Sparky
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Battle Ram Sparky
The Log
Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A Battle Ram Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A Battle Ram Baby Dragon Sparky
Fireball
Goblin Gang Skeleton Barrel Firecracker Battle Ram Baby Dragon Sparky
Poison
Goblin Gang Skeleton Barrel Firecracker Sparky
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Battle Ram Baby Dragon Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A Battle Ram Baby Dragon Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Firecracker Mini P.E.K.K.A Battle Ram Baby Dragon Golem Sparky
Skeleton Barrel
Firecracker Goblin Gang Mini P.E.K.K.A Battle Ram Golem Sparky
Firecracker
Skeleton Barrel Goblin Gang Mini P.E.K.K.A Battle Ram Baby Dragon Golem Sparky
Mini P.E.K.K.A
Sparky Goblin Gang Skeleton Barrel Firecracker Baby Dragon Golem
Battle Ram
Goblin Gang Skeleton Barrel Firecracker Baby Dragon
Baby Dragon
Golem Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Sparky
Golem
Baby Dragon Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Goblin Gang Skeleton Barrel Firecracker Baby Dragon Golem

Defense Synergies 0 6

Goblin Gang
Firecracker Mini P.E.K.K.A Sparky
Skeleton Barrel
Firecracker
Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Battle Ram
Baby Dragon
Firecracker Mini P.E.K.K.A
Golem
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Baby Dragon Sparky
Mini P.E.K.K.A Sparky Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A Sparky
Goblin Gang Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon
Skeleton Barrel Baby Dragon Sparky
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Sparky
Goblin Gang Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon
Mini P.E.K.K.A Sparky Goblin Gang
Sparky Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Sparky Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Baby Dragon Firecracker
Mini P.E.K.K.A Sparky
Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Skeleton Barrel Firecracker Mini P.E.K.K.A Baby Dragon
Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Firecracker Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Baby Dragon Sparky
Goblin Gang Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Goblin Gang Sparky
Firecracker Baby Dragon Sparky
Goblin Gang Sparky Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Mini P.E.K.K.A Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Baby Dragon Sparky
Firecracker Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Sparky
Skeleton Barrel Firecracker Sparky
Firecracker Baby Dragon Sparky
Firecracker Skeleton Barrel Baby Dragon
Firecracker Baby Dragon Sparky
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker
Goblin Gang Mini P.E.K.K.A Sparky
Firecracker Skeleton Barrel Sparky
Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon Sparky
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon Sparky
Skeleton Barrel Firecracker Baby Dragon Sparky
Skeleton Barrel Firecracker Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Sparky
Skeleton Barrel Firecracker Mini P.E.K.K.A Baby Dragon Sparky
Skeleton Barrel Firecracker Baby Dragon
Baby Dragon Sparky
Sparky
Skeleton Barrel Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Skeleton Barrel Baby Dragon Sparky
Skeleton Barrel Baby Dragon Sparky
Skeleton Barrel Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Skeleton Barrel Firecracker
Mini P.E.K.K.A Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Skeleton Barrel Goblin Gang
Firecracker Baby Dragon
Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Sparky
Skeleton Barrel Firecracker Baby Dragon
Sparky
Firecracker Sparky
Goblin Gang Firecracker Baby Dragon Sparky
Firecracker
Skeleton Barrel Firecracker Baby Dragon Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: