My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Executioner Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Flying Machine Hog Rider Guards
Zap
Flying Machine Guards
Barbarian Barrel
Guards Executioner Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Flying Machine Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Flying Machine Hog Rider Guards Executioner Ice Wizard
Fireball
Mega Minion Flying Machine Hog Rider Executioner Ice Wizard
Poison
Mega Minion Flying Machine Guards Executioner Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Ice Wizard Mini P.E.K.K.A Flying Machine Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Guards Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Mega Knight
Mini P.E.K.K.A
Hog Rider Ice Wizard Mega Knight
Flying Machine
Hog Rider Mega Knight
Hog Rider
Mini P.E.K.K.A Flying Machine Guards Executioner Mega Knight
Guards
Hog Rider
Executioner
Hog Rider Mega Knight
Ice Wizard
Mini P.E.K.K.A
Mega Knight
Mega Minion Mini P.E.K.K.A Flying Machine Hog Rider Executioner

Defense Synergies 0 14

Mega Minion
Flying Machine Guards Ice Wizard Mega Knight
Mini P.E.K.K.A
Guards Executioner Ice Wizard
Flying Machine
Mega Minion Guards Ice Wizard Mega Knight
Hog Rider
Guards
Mega Minion Mini P.E.K.K.A Flying Machine Executioner Ice Wizard
Executioner
Mini P.E.K.K.A Guards Mega Knight
Ice Wizard
Mega Minion Mini P.E.K.K.A Flying Machine Guards Mega Knight
Mega Knight
Mega Minion Flying Machine Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Executioner
Mini P.E.K.K.A Mega Minion Flying Machine Executioner Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Mega Minion Executioner Ice Wizard
Mini P.E.K.K.A Mega Minion Guards Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Minion Flying Machine Guards Executioner Ice Wizard Mega Knight
Mega Minion Flying Machine Executioner Ice Wizard
Flying Machine Mega Knight
Mini P.E.K.K.A Ice Wizard
Guards Mini P.E.K.K.A Ice Wizard Mega Knight
Guards Executioner Ice Wizard Mega Minion Flying Machine Mega Knight
Mega Minion Executioner Flying Machine Ice Wizard
Mini P.E.K.K.A Mega Knight Flying Machine Guards Ice Wizard
Executioner Mega Knight Mega Minion Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Executioner
Mega Knight Mega Minion Flying Machine Guards Executioner Ice Wizard
Executioner Mega Minion Flying Machine Guards Ice Wizard Mega Knight
Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Flying Machine Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Mega Minion Mini P.E.K.K.A Flying Machine Executioner Mega Knight
Guards Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A Guards Executioner Mega Knight
Executioner Flying Machine Ice Wizard
Mini P.E.K.K.A Guards Mega Minion Flying Machine Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Mega Minion Mini P.E.K.K.A Flying Machine
Mega Minion Guards
Mega Knight Mega Minion Mini P.E.K.K.A Flying Machine Guards
Mega Knight Guards
Mini P.E.K.K.A Mega Knight Guards Executioner
Flying Machine Executioner Mega Knight
Guards Mega Minion Mini P.E.K.K.A Flying Machine Executioner
Executioner Mega Knight Mega Minion Mini P.E.K.K.A Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards
Flying Machine Executioner Ice Wizard
Flying Machine
Flying Machine Guards
Executioner Mega Knight
Executioner Mega Minion Flying Machine Ice Wizard
Flying Machine Executioner
Flying Machine Executioner Ice Wizard
Flying Machine
Mini P.E.K.K.A Guards
Flying Machine
Flying Machine Executioner
Flying Machine Executioner
Flying Machine
Flying Machine
Flying Machine Executioner
Flying Machine Executioner Mega Knight
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Flying Machine Executioner Mega Knight
Flying Machine Mega Knight
Mega Knight
Flying Machine
Executioner Ice Wizard Mega Knight
Mega Minion
Flying Machine Executioner Ice Wizard
Flying Machine Mega Knight
Flying Machine Executioner Ice Wizard
Mega Minion Flying Machine Guards
Mega Minion Mini P.E.K.K.A
Mega Knight
Mega Knight
Flying Machine Guards
Mega Minion Flying Machine Executioner Ice Wizard
Mega Minion Mini P.E.K.K.A Flying Machine Executioner Mega Knight
Flying Machine Executioner
Mega Minion Flying Machine Executioner Mega Knight
Flying Machine Guards
Flying Machine Executioner
Flying Machine Executioner Mega Knight

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