My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Princess Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Dark Prince Princess Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Princess Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Ram Rider
Giant Snowball
Mega Minion Guards Baby Dragon Princess Lumberjack Ram Rider
Zap
Guards Dark Prince Princess Ram Rider
Barbarian Barrel
Guards Dark Prince Princess Magic Archer Lumberjack
The Log
Guards Dark Prince Princess Lumberjack Ram Rider
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Mega Minion Guards Baby Dragon Dark Prince Princess Magic Archer Lumberjack Ram Rider
Fireball
Mega Minion Baby Dragon Princess Magic Archer Lumberjack Ram Rider
Poison
Mega Minion Guards Princess Magic Archer
Lightning
Mega Minion Baby Dragon Dark Prince Magic Archer Lumberjack Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Princess Baby Dragon Dark Prince Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Guards Princess Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Baby Dragon
Guards
Lumberjack Ram Rider
Baby Dragon
Mega Minion Dark Prince Lumberjack Ram Rider
Dark Prince
Baby Dragon Princess Magic Archer Lumberjack Ram Rider
Princess
Dark Prince
Magic Archer
Ram Rider Dark Prince Lumberjack
Lumberjack
Guards Baby Dragon Dark Prince Magic Archer Ram Rider
Ram Rider
Magic Archer Guards Baby Dragon Dark Prince Lumberjack

Defense Synergies 0 16

Mega Minion
Guards Baby Dragon Dark Prince Princess Lumberjack
Guards
Mega Minion Baby Dragon Princess Magic Archer Lumberjack
Baby Dragon
Mega Minion Guards Dark Prince Lumberjack
Dark Prince
Mega Minion Baby Dragon Princess Magic Archer
Princess
Mega Minion Guards Dark Prince
Magic Archer
Guards Dark Prince Lumberjack Ram Rider
Lumberjack
Mega Minion Guards Baby Dragon Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Magic Archer Ram Rider
Lumberjack Mega Minion Dark Prince Ram Rider
Lumberjack Ram Rider Mega Minion Dark Prince
Lumberjack Mega Minion Guards Dark Prince Ram Rider
Dark Prince Princess Lumberjack
Mega Minion Guards Baby Dragon Dark Prince Magic Archer Lumberjack
Mega Minion Ram Rider Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer Ram Rider
Princess Lumberjack
Guards Dark Prince Lumberjack
Guards Mega Minion Baby Dragon Dark Prince Princess Magic Archer Lumberjack Ram Rider
Mega Minion Baby Dragon Princess Magic Archer Ram Rider
Lumberjack Guards Dark Prince Ram Rider
Mega Minion Guards Baby Dragon Dark Prince Princess Magic Archer Lumberjack
Lumberjack Ram Rider
Lumberjack Ram Rider
Dark Prince Lumberjack
Mega Minion Guards Baby Dragon Dark Prince Magic Archer Lumberjack Ram Rider
Baby Dragon Mega Minion Guards Dark Prince Princess Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Dark Prince Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Dark Prince
Mega Minion Baby Dragon Magic Archer Lumberjack
Guards Lumberjack Dark Prince Ram Rider
Guards Dark Prince Lumberjack Ram Rider
Guards Dark Prince Lumberjack Ram Rider
Baby Dragon Princess Magic Archer Ram Rider
Guards Dark Prince Mega Minion Lumberjack Ram Rider
Dark Prince Lumberjack
Mega Minion Baby Dragon Dark Prince Magic Archer
Mega Minion Guards
Mega Minion Guards Dark Prince Lumberjack
Guards Dark Prince
Dark Prince Guards Lumberjack Ram Rider
Baby Dragon Princess Magic Archer
Guards Mega Minion Baby Dragon Dark Prince Magic Archer Lumberjack
Mega Minion Baby Dragon Dark Prince Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Guards Baby Dragon
Baby Dragon Princess Magic Archer Ram Rider
Baby Dragon Magic Archer
Guards Dark Prince
Baby Dragon Dark Prince Magic Archer
Mega Minion Baby Dragon Princess Magic Archer Ram Rider
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer Ram Rider
Ram Rider
Guards Lumberjack
Dark Prince Princess Magic Archer Ram Rider
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Baby Dragon Magic Archer
Baby Dragon Princess Magic Archer
Magic Archer Baby Dragon Princess
Mega Minion Baby Dragon Dark Prince Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Princess
Baby Dragon
Baby Dragon Dark Prince Princess Magic Archer
Mega Minion
Baby Dragon Princess Magic Archer Ram Rider
Baby Dragon Princess Magic Archer Ram Rider
Baby Dragon Magic Archer
Baby Dragon Princess Magic Archer
Mega Minion Guards
Mega Minion
Magic Archer
Princess Magic Archer
Princess Magic Archer
Guards Dark Prince Princess Magic Archer
Mega Minion Baby Dragon Princess Magic Archer Ram Rider
Mega Minion Baby Dragon Dark Prince Princess Magic Archer Lumberjack
Baby Dragon Princess Magic Archer
Mega Minion Dark Prince
Guards Baby Dragon Princess Magic Archer
Princess Magic Archer
Baby Dragon Dark Prince Princess Magic Archer

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