My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Furnace Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Mega Minion Flying Machine Furnace Clone Baby Dragon Night Witch
Zap
Flying Machine Furnace Clone Night Witch
Barbarian Barrel
Furnace Clone Night Witch
The Log
Furnace Clone
Earthquake
Furnace Clone
Arrows
Flying Machine Furnace Clone Night Witch
Royal Delivery
Mega Minion Flying Machine Clone Baby Dragon Night Witch
Fireball
Mega Minion Flying Machine Furnace Clone Baby Dragon Night Witch
Poison
Mega Minion Flying Machine Furnace Clone Night Witch
Lightning
Mega Minion Furnace Baby Dragon Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Clone Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Clone Flying Machine Furnace Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Clone Flying Machine

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Furnace Baby Dragon
Flying Machine
Furnace Mirror Clone Baby Dragon Golem
Furnace
Mega Minion Flying Machine Mirror Baby Dragon Golem
Mirror
Flying Machine Furnace Night Witch
Clone
Golem Night Witch Flying Machine Baby Dragon
Baby Dragon
Golem Mega Minion Flying Machine Furnace Clone
Golem
Mega Minion Clone Baby Dragon Night Witch Flying Machine Furnace
Night Witch
Clone Golem Mirror

Defense Synergies 1 9

Mega Minion
Flying Machine Furnace Baby Dragon Night Witch
Flying Machine
Mega Minion Furnace Mirror Baby Dragon
Furnace
Mirror Mega Minion Flying Machine Baby Dragon
Mirror
Furnace Flying Machine Night Witch
Clone
Baby Dragon
Mega Minion Flying Machine Furnace
Golem
Night Witch
Mega Minion Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Baby Dragon
Mega Minion Flying Machine Furnace Night Witch
Furnace Mega Minion Night Witch
Night Witch Mega Minion Furnace
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Mega Minion Furnace Flying Machine Baby Dragon Night Witch
Flying Machine Baby Dragon
Furnace Night Witch
Night Witch
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Furnace Night Witch Flying Machine
Mega Minion Furnace Baby Dragon Night Witch
Furnace
Furnace
Furnace Night Witch
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Furnace Baby Dragon Mega Minion Flying Machine
Flying Machine Furnace Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace
Mega Minion Flying Machine Baby Dragon
Furnace
Night Witch
Night Witch
Furnace Flying Machine Baby Dragon
Mega Minion Flying Machine Furnace Night Witch
Mega Minion Flying Machine Baby Dragon
Mega Minion
Mega Minion Flying Machine
Night Witch
Flying Machine Furnace Baby Dragon
Mega Minion Flying Machine Furnace Baby Dragon Night Witch
Mega Minion Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Furnace Baby Dragon
Mega Minion Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Night Witch
Flying Machine
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon
Night Witch
Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon Night Witch
Flying Machine Baby Dragon
Furnace Baby Dragon
Mega Minion
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Furnace Baby Dragon Night Witch
Mega Minion Flying Machine
Mega Minion Night Witch
Night Witch
Flying Machine Night Witch
Mega Minion Flying Machine Baby Dragon
Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Mega Minion Flying Machine
Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: