My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Drill Fisherman
Giant Snowball
Bats Mega Minion Goblin Drill Fisherman
Zap
Bats Goblin Drill Fisherman
Barbarian Barrel
Heal Spirit Goblin Drill
The Log
Heal Spirit Goblin Drill Fisherman
Earthquake
Goblin Drill
Arrows
Bats Heal Spirit Goblin Drill
Royal Delivery
Bats Heal Spirit Mega Minion Goblin Drill Fisherman
Fireball
Mega Minion Goblin Drill Fisherman
Poison
Bats Mega Minion Goblin Drill Fisherman
Lightning
Mega Minion Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Mega Minion Rage Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Rage Mega Minion Fisherman Fireball Goblin Drill Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Rage Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Minion Rage Goblin Drill Fisherman
Heal Spirit
Mega Minion Giant Goblin Drill
Mega Minion
Giant Bats Heal Spirit Fireball
Fireball
Goblin Drill Mega Minion Giant
Giant
Bats Mega Minion Rage Heal Spirit Fireball Fisherman
Rage
Giant Bats
Goblin Drill
Fireball Bats Heal Spirit
Fisherman
Bats Giant

Defense Synergies 0 5

Bats
Goblin Drill Fisherman
Heal Spirit
Mega Minion
Goblin Drill Fisherman
Fireball
Goblin Drill
Giant
Rage
Goblin Drill
Bats Mega Minion Fireball
Fisherman
Bats Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Bats Mega Minion Goblin Drill Fisherman
Fisherman Bats Mega Minion Goblin Drill
Bats Mega Minion Goblin Drill Fisherman
Fireball
Fireball Bats Mega Minion
Bats Mega Minion Fireball
Fireball
Goblin Drill Fisherman
Fisherman
Bats Mega Minion Fireball Goblin Drill Fisherman
Mega Minion Bats Fireball
Goblin Drill Bats Fireball
Fireball Bats Mega Minion Goblin Drill
Goblin Drill
Fireball Goblin Drill Fisherman
Bats Fireball Goblin Drill Fisherman
Fireball Bats Mega Minion Goblin Drill Fisherman
Goblin Drill Bats Mega Minion Fireball Fisherman
Goblin Drill Fisherman
Bats Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman
Fireball Mega Minion Fisherman
Bats Fisherman
Bats Fireball Fisherman
Goblin Drill Fisherman
Fireball Bats
Bats Mega Minion Fireball
Fisherman
Bats Mega Minion Fireball
Mega Minion Goblin Drill
Bats Mega Minion
Fireball
Fireball
Fireball
Bats Mega Minion Fireball Goblin Drill Fisherman
Bats Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill
Fireball Fisherman
Fireball Goblin Drill
Fireball
Fireball
Fireball Bats Mega Minion
Fireball
Fireball Fisherman
Bats Fireball Fisherman
Fireball Fisherman
Fireball
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Goblin Drill
Fireball
Fireball
Bats Fisherman
Mega Minion Fireball Fisherman
Fireball
Fireball
Fireball
Fisherman
Fireball Goblin Drill
Fireball
Mega Minion Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Bats Fireball
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Bats Fireball
Fireball Mega Minion
Fireball
Fireball Mega Minion
Fireball
Fireball
Mega Minion
Bats Fireball
Bats Fireball
Fireball

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